Syndication, Gallente Level 4 Epic Arc

Last edited by Dark_Missioner:
mission starts when chosing path in mission 18
Sun, 30 Apr 2023 04:35 UTC

Epic Arc Overview

Agent Name: Ascain Adeset
Agent Corporation: Transstellar Shipping
Agent Location: Mesybier System at Mesybier X - Transstellar Shipping Storage (Station)
Additional Requirements: None

Important Note:

Chapter 3 : Inertia

Note

Go to Chapter 1: Impetus
Go to Chapter 2: Eagle Grip (High Road)
Go to Chapter 2: Scoping The Scene (Low Road)


Mission 13 - Places to Hide

Mission Type: Epic Arc Pathway Choice

Mission Objective:

Note



Mission 14A - Little Fingers

Note
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kin/Therm
Web/Scram: Rattler Row Elite Frigate
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic

Mission Objective:

Warp to Site

Note

Initial Group (15km, auto aggro)
5x 'Rattler Row Battleships' (Hyperion, Dominix)

Wave 1 (20km, auto aggro)
3x 'Rattler Row Elite Battleships' (Megathron, Hyperion)
4x 'Rattler Row Elite Frigate' (Imicus, Incursus) Web/Scram

Wave 2 (20km, auto aggro)
6x 'Rattler Row Rookie Battleships' (Megathron, Hyperion, Dominix)

Wave 3 (20km, auto aggro)
4x 'Rattler Row Elite Cruiser' (Thorax, Vexor, Exequor) Neut/Sensor Damp

Tip


Mission 14B - Oldest Profession

Note
Faction: Independent (Various Ship Types)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/A
Recommended Damage Dealing: Kinetic

Mission Objective:

Warning

Warp To Site

The Spintrix Group (40-70km, auto aggro)
6x Battleship ('Black Rise Wrecker', 'Venalia', 'Inner Ring Explorer', 'Queriate', 'Malpais Marauder', 'Kadorite')
3x Cruiser ('Retribution Angel', 'Molden Merchant', 'Domain Distribution')

1x Spintrix structure (50km) Trigger Hidden Acceleration Gate to Room B (10km)

Tip

Pocket 1 (The Back Room)

Note

Tip



Mission 14C - Octomet Plantation

Note
Faction: Independent (Gallente Ships)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Kinetic

Mission Objective:

Pocket 1:

Note

Pocket 2:

1 Group (35km) (Auto Aggro)
6x Independent Cruiser (Thorax, Exequror, Celestis)
4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) Neut/Sensor Damp
4x Independent Green-Crewed Cruiser (Thorax, Exequror, Celestis)
4x Independent Green-Crewed Frigate (Atron. Maulus, Tristan, Incursus)
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) Web/Scram
1x 'Plantation Customer' (Neutral Cruiser)

Tip

Blitz:


Mission 15 - Carry On

Faction: Independent (Gallente/Serpentis)
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: Veteran 'Carry On Guard' Frigate
Extras: Neut/Sensor Damp (Veteran 'Carry On Guard' Cruiser)
Recommended Damage Dealing: Thermal, Kinetic

Mission Objective:


Warp to site

1x Acceleration Gate - The Hub (13km) = Locked
1x Acceleration Gate - The Alley (15km)

Note

Tip

WARNING

Blitz

The Alley - Pocket 1

1 Group (50km, auto aggro)
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
3x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
6x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS

1x Acceleration Gate to 'The Alley' - Pocket 2 (36km).

The Alley - Pocket 2

1 Group (20km, auto aggro)
6x 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
8x 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror)
2x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
2x 'Syndicate' Heavy Missile Battery (Gallente 'Scourge' Heavy Missile Battery) Kinetic DPS

1x Acceleration Gate to 'The Hub' - Pocket 3 (22km).

Note

The Hub - Pocket 3

1 Group (50km)
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)
2x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror) Neut/Sensor Damp (25-30km range)
4x Veteran 'Carry On Guard' Frigate (Independent Tristan, Maulus, Atron) Web/Warp Scram
3x Transport ('Carry On Freighter')
2x Industrial ('Carry On Courier', 'Carry On Industrial')

1x 'Carry On Hub' Structure (54km)

Note

Tips



Mission 16 - Studio 1

Faction: Independent (Gallente/Minmatar)
Mission Type: Encounter
Space Type: Normal space
Damage Dealt: Kinetic, Thermal
Web/Scram: N/A
Extras: Neut/Sensor Damp ('Syndicate Elite Cruiser')
Recommended Damage Dealing: Kinetic/Thermal (Syndicate ships), Explosive (Pator 6 ships)

Mission Objective:

Warning

Pocket 1

2 Groups - both auto aggro

Group 1 (67km)
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)

Group 2 (83km)
3x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)

1x Acceleration Gate (37km) to Pocket 2.

Note

Pocket 2

Note

Initial Group (68-94km, auto aggro)
10x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)

1x 'Studio 1' Structure (38km) Trigger Wave 1 at structure damage.

Wave 1 (60km, auto aggro)
6x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
6x 'Pator 6 Elite Frigate' (Independent Veteran Rifter, Slasher, Probe, Vigil)

Note

Blitz:



Mission 17 - Showtime

Faction: Pator 6 (Independent Gallente & Minmatar)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: All Types
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended Damage Dealing: Explosive, kinetic.

Mission Objective:

Warning

Warp to Site

Tip

1 Group (60km, auto aggro)
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) Trigger Battleship Wave (last destroyed)
3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) Neut/Tracking Disruption Trigger Cruiser Wave (last destroyed)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron) Web/Scram

Cruiser Wave (60km, auto aggro)
5x 'Syndicate Cruiser' (Independent Thorax, Vexor, Celestis, Exequror)

Battleship Wave (60km, auto aggro)
1x Rosulf Fririk - Minmatar Battleship (Sleeper AI, will switch targets and attack drones)
6x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)

Note



Mission 18 - Where's the Line?

Mission type: Epic Arc Pathway Choice

Mission Objective:

Note



Mission 19A - Everybody Has a Price

Note
Mission type: Courier

Mission Objective:

Warp to Site

Note

Initial Group (10km)
1x Container
5x Cruisers

Note

Reward

End Of Arc




Mission 19B - Safe Return

Note
Faction: Syndicate
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kinetic, Thermal
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended damage dealing: Thermal, Kinetic

Mission Objective:

Warp to Site

Note

Initial Group (12km)
6x Black Eagle Patroller (Cruiser)
1x Mourmarie Mone (Frigate)
1x Senator Pillius Ardanne (Transport Container) Trigger

Note

Syndicate Wave (30km, auto aggro)
7x 'Syndicate Battleship' (Independent Dominix, Hyperion, Megathron)
2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) Neut/Tracking Disruption
2x 'Syndicate Elite Frigate' (Independent Veteran Incursus, Tristan)

Tip

Reward

End Of Arc



Comments
Comment by DeMichaelCrimson
2011-12-31 05:32:35
Completed missions 13 to 15 in T2 rigged Faction/Deadspace fit T2 Command Ship (Sleipnir), active shield tank, close range weapons, Drones.

Mission 14C - Octomet Plantation
Agent briefing stated mission site is in low sec system but actual mission location was in high sec system.

Mission 15 - Carry On
Blitz worked great. Syndicate Freighters have a lot of tank.

After viewing reports for the remaining missions I got a little worried about the incoming DPS. I decided to use a T2 rigged Faction/Deadspace fitted Tech 3 Cruiser (Loki). Active shield tank, close range projectiles and Drones. T3 Cruiser actually has more defense, a smaller sig, more speed and faster agility. Also has lower DPS output but was still able to kill NPC's.

Mission 16 - Studio 1
After taking out EWAR Frigates and Cruisers, had no problems. Studio 1 station has very large tank (HP's).

Mission 17 - Showtime
I lead the initial group of NPC's about 150km from spawn point. Named Battleship (Rosulf Fririk) is twice as fast as other Battleships and will close quickly. I engaged him first while other Battleships were 100km away

Mission 19B - Safe Return
Didn't get the Gallente Faction standing increase - will have to petition it.
Completing this Arc incurred a total of 21 negative Faction standing hits towards 'The Syndicate' for ship kill ranging from -3.0% down to -0.0225%.

6x -3.0%
14x -0.025%
1x -0.0225%
Comment by RmmBc
2012-03-01 03:22:00
Mission 15 - if you get confused as to which acc gate is which, then look for the toll booth. Its next to The Hub gate.
Comment by ThyralonGzer
2012-05-09 17:32:55
Mission 16 - Studio 1
I was orbiting Studio 1 at 3000 when spawn 1 appeared. It appeared right next to me within 20k range. Got immediate aggro and fire from all sides.

It destroyed my sleipnir (similar fit to DeMichaels) in under 10 second - despite an emergency warp attempt.
Comment by OhWellThisTime
2013-03-22 17:25:22
Mission 16 - Studio 1
All to easy to get stuck on various objects in this mission and the Battleships
refused to chase me.
Comment by RollazNv
2014-05-04 19:41:38
Mission 16 - Studio 1

When the studio exploded, there were two drop cans, the central can had a 2.5mil drop but the other can disappeared b4 I could get to it, I'd suggest you have a tractor ready if you want both loot cans.
Comment by Thebe771
2014-08-03 09:29:51
Mission 17 - Showtime

You might want to carry a tractor beam and immediately target, tractor and collect Ralie Ardanne from the containter dropped when you shoot up Rosulf Fririk. The new scam in Adacyne is for pirates to watch your mission progress while cloacked and then snatch up this character after your mission is marked complete (thus it will not respawn after downtime). This character is vital to be able to finish the mission. Of course, you can always pay their ransom or buy it from contracts (guess from where do they have it for sale?).
Comment by DeMichaelCrimson
2014-11-26 12:53:09
Mission 15 - Carry On

This time I decided to go through 'The Alley' in order to make sure all info is updated and current.

It's actually not as tough as I thought it would be. Just have to maintain range and destroy the Elite Cruisers asap.
Comment by PanicMan
2015-02-03 08:32:56
Mission 17 - Showtime

If you're a sniper and the damage is to high 4 you, burn or mjd away from entry point, after ~170km away from entry point they will no longer follow you and make ~10km circles, so you can kill them one by one... However, the Exp Missiles will hit you, sou you have to deal with them...
Comment by DDR
2020-04-18 00:34:46
More difficult doing this right after the nerf to resist modules (April 2020) but still doable.

Ran with deadspace fit Vargur and full High-Grade crystal set and still had a couple missions like "Studio 1" where it was ripping tank to shreds up close.

Fit MJD and get out of range when elite battleships spawn. This was much easier before the resist nerf.
[Comment deleted]
[Comment deleted]
Comment by Dark_Missioner
2023-04-28 03:15:11
Mission 15 - Carry On

We ran this mission a couple of times using the carry on token. Ships started locking us once we approached the hub at approx. 35 km (or even later).

With some tank, there is no need to kill any ship at all, just burn for the hub.

As with gates in general, multiple ships can activate it within approx. 10 sec after the toll was paid.


Mission 16 - Studio I

Usage of drones is safe as of 2023-04. They weren't attacked once in multiple runs.
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