Syndication, Gallente Level 4 Epic Arc
Last edited by Dark_Missioner:
mission starts when chosing path in mission 18
Sun, 30 Apr 2023 04:35 UTC
mission starts when chosing path in mission 18
Sun, 30 Apr 2023 04:35 UTC
Epic Arc Overview
Agent Name: Ascain AdesetAgent Corporation: Transstellar Shipping
Agent Location: Mesybier System at Mesybier X - Transstellar Shipping Storage (Station)
Additional Requirements: None
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 3 : Inertia
Note- This is the final chapter of Syndication - Gallente Level 4 Epic Arc.
Go to Chapter 1: Impetus
Go to Chapter 2: Eagle Grip (High Road)
Go to Chapter 2: Scoping The Scene (Low Road)
Mission 13 - Places to Hide
Mission Type: Epic Arc Pathway ChoiceMission Objective:
- Choose one of three different options to continue the Epic Arc:
- Little Fingers (Mission 14A) - This pathway option occurs within the current high-sec location.
- Oldest Profession (Mission 14B) - This pathway option requires travel through low-sec to a different high-sec location.
- Octomet Plantation (Mission 14C) - This pathway option usually requires travel to low-sec mission location, but can take place in high-sec as well.
Note
- Making a selection completes the mission directly starting your chosen one.
Mission 14A - Little Fingers
Note- This pathway option occurs within the current high-sec location.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kin/Therm
Web/Scram: Rattler Row Elite Frigate
Extras: N/A
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
- Explore the Rattler Row. Search for any signs of Ralie's presence. Defeat any guards you find.
Warp to Site
Note- Last ship destroyed will trigger the next wave group.
Initial Group (15km, auto aggro)
5x 'Rattler Row Battleships' (Hyperion, Dominix)Wave 1 (20km, auto aggro)
3x 'Rattler Row Elite Battleships' (Megathron, Hyperion)4x 'Rattler Row Elite Frigate' (Imicus, Incursus) Web/Scram
Wave 2 (20km, auto aggro)
6x 'Rattler Row Rookie Battleships' (Megathron, Hyperion, Dominix)Wave 3 (20km, auto aggro)
4x 'Rattler Row Elite Cruiser' (Thorax, Vexor, Exequor) Neut/Sensor DampTip
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
- Most propably on the middle fuel depot. Token spawns in a container.
- Destroying the fuel depot incurs -3.0% faction standing for The Syndicate
Mission 14B - Oldest Profession
Note- This pathway option requires travel through low-sec to a different high-sec location.
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: N/A
Extras: N/A
Recommended Damage Dealing: Kinetic
Mission Objective:
- Go to the Spintrix. Talk to the workers there and look for Ralie. Destroy any aggressors and if that doesn't do it, destroy the Spintrix.
Warning
- Recommend Omni-Tank for this mission.
Warp To Site
The Spintrix Group (40-70km, auto aggro)
6x Battleship ('Black Rise Wrecker', 'Venalia', 'Inner Ring Explorer', 'Queriate', 'Malpais Marauder', 'Kadorite')3x Cruiser ('Retribution Angel', 'Molden Merchant', 'Domain Distribution')
1x Spintrix structure (50km) Trigger Hidden Acceleration Gate to Room B (10km)
Tip
- Search containers and wrecks for coins, one specific coin is needed to unlock the Acceleration Gate to Room B
Pocket 1 (The Back Room)
Note- No NPC's on warp in. This part of The Spintrix's complex is a storage facility with various structures.
Tip
- Destroy structures and search loot drops for 'Carry On Token' which can be used to blitz part of mission 15.
Mission 14C - Octomet Plantation
Note- This pathway option usually requires travel to low-sec mission location, but can take place in high-sec as well.
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: Neut/Sensor Damp (Elite Cruiser)
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
- Explore the Octomet Plantation. Look for Ralie Ardanne. If he is nowhere to be found, take out the Octomet Mansion.
Pocket 1:
Note- No NPC's on warp in. Various structures located here. Explode for fun?
- Children Pasture, Human Containment Facility and Pressure Silo drop loot.
Pocket 2:
1 Group (35km) (Auto Aggro)
6x Independent Cruiser (Thorax, Exequror, Celestis)4x Independent Veteran Cruiser (Vexor, Exequror, Celestis) Neut/Sensor Damp
4x Independent Green-Crewed Cruiser (Thorax, Exequror, Celestis)
4x Independent Green-Crewed Frigate (Atron. Maulus, Tristan, Incursus)
3x Independent Veteran Frigate (Maulus, Tristan, Incursus) Web/Scram
1x 'Plantation Customer' (Neutral Cruiser)
Tip
- Plantation Customer drops the 'Carry On Token' which can be used to blitz part of mission 15.
- Killing Plantation Customer incurs -3.0% faction standing for The Syndicate
Blitz:
- Kill Plantation Customer for the token
- Kill just the Octomet Mansion, that marks mission complete
Mission 15 - Carry On
Faction: Independent (Gallente/Serpentis)Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: All Types
Web/Scram: Veteran 'Carry On Guard' Frigate
Extras: Neut/Sensor Damp (Veteran 'Carry On Guard' Cruiser)
Recommended Damage Dealing: Thermal, Kinetic
Mission Objective:
- Fly to the Carry On. Find the Carry On Hub and approach it.
Warp to site
1x Acceleration Gate - The Hub (13km) = Locked1x Acceleration Gate - The Alley (15km)
Note
- Mission location actually consists of three pockets, however the first two pockets can be bypassed:
- Gate to 'The Alley' leads to Pockets 1 and 2.
- Gate to 'The Hub' (Locked) leads directly to Pocket 3.
Tip
- 'The Hub' gate (Locked) has a 'Toll Booth' next to it.
- 'The Hub' gate (Locked) requires a 'Carry On Token' passkey.
WARNING
- The 'Carry On Token' passkey will be consumed on use. Create a bookmark in 'The Hub' (Pocket 3) after using the gate and if needing to warp out, can just warp back to bookmark instead of slugging it out through 'The Alley' (Pockets 1 and 2).
Blitz
- Warp to site with 'Carry On Token' passkey in cargohold and activate 'The Hub' gate (has 'Toll Booth' next to it). After entering 'The Hub' location (pocket 3), ignore all ships and quickly approach the 'Carry On Hub' structure to complete the mission.
The Alley - Pocket 1
1 Group (50km, auto aggro)
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)3x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
6x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
1x Acceleration Gate to 'The Alley' - Pocket 2 (36km).
The Alley - Pocket 2
1 Group (20km, auto aggro)
6x 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)8x 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror)
2x 'Syndicate' Cruise Missile Battery (Gallente 'Inferno' Cruise Missile Battery) Thermal DPS
2x 'Syndicate' Heavy Missile Battery (Gallente 'Scourge' Heavy Missile Battery) Kinetic DPS
1x Acceleration Gate to 'The Hub' - Pocket 3 (22km).
Note
- Various destroyable structures scattered within this pocket might drop loot (Market Trade Items).
The Hub - Pocket 3
1 Group (50km)
8x Amateur/Veteran 'Carry On Guard' Battleship (Independent Hyperion, Dominix, Megathron)2x Veteran 'Carry On Guard' Cruiser (Independent Thorax, Vexor, Celestis, Exequror) Neut/Sensor Damp (25-30km range)
4x Veteran 'Carry On Guard' Frigate (Independent Tristan, Maulus, Atron) Web/Warp Scram
3x Transport ('Carry On Freighter')
2x Industrial ('Carry On Courier', 'Carry On Industrial')
1x 'Carry On Hub' Structure (54km)
Note
- No loot drops from various destroyable structures scattered within this pocket.
Tips
- No need to destroy ships to complete the mission.
- Approach to within 10km of 'Carry On Hub' structure flags the mission completed.
- All ships except the 3x Freighter, 1x Courier and 1x Industrial ship will despawn.
Mission 16 - Studio 1
Faction: Independent (Gallente/Minmatar)Mission Type: Encounter
Space Type: Normal space
Damage Dealt: Kinetic, Thermal
Web/Scram: N/A
Extras: Neut/Sensor Damp ('Syndicate Elite Cruiser')
Recommended Damage Dealing: Kinetic/Thermal (Syndicate ships), Explosive (Pator 6 ships)
Mission Objective:
- The kid is in 'Studio 1'. Time to get him back and destroy the studio.
Warning
- Expect very high alpha and high DPS (2k+) in this mission. Be prepared to warp-out if needed.
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Sensor Damp = 30km range).
Pocket 1
2 Groups - both auto aggro
Group 1 (67km)
2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
Group 2 (83km)
3x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
2x 'Syndicate Elite Frigates' (Independent Veteran Tristan, Atron, Maulus, Imicus)
1x Acceleration Gate (37km) to Pocket 2.
Note
- All ships must be destroyed to unlock gate.
- No loot drops from various destroyable structures scattered within 35km range.
Pocket 2
Note- Various groups of ships warp out leaving 1 group to defend 'Studio 1' structure.
Initial Group (68-94km, auto aggro)
10x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)2x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)
3x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Vexor, Celestis) Neut/Sensor Damp (25-30km range)
1x 'Studio 1' Structure (38km) Trigger Wave 1 at structure damage.
Wave 1 (60km, auto aggro)
6x 'Syndicate Elite Battleship' (Independent Veteran Hyperion, Dominix, Megathron)6x 'Pator 6 Elite Frigate' (Independent Veteran Rifter, Slasher, Probe, Vigil)
Note
- Destroying 'Studio 1' structure triggers mission completion.
- 'Studio 1' structure may drop loot (Market Trade Items).
Blitz:
- Kill all rats in pocket 1.
- Kill the cruisers in pocket 2. Destroy Studio I (Tank everyone else).
Mission 17 - Showtime
Faction: Pator 6 (Independent Gallente & Minmatar)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: All Types
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended Damage Dealing: Explosive, kinetic.
Mission Objective:
- Follow the Pator 6, retrieve 1x Ralie Ardanne (1.0 m3) and return to agent.
Warning
- Expect high DPS with heavy Explosive Damage Type in this mission.
- Recommend Explosive Tank for the initial spawn with long distance snipe.
- Most incoming damage at snipe range will be Explosive DPS from Nova Cruise Missiles.
- Be prepared to warp-out if needed.
Warp to Site
Tip- Destroy all Frigates asap but concentrate attack on Cruisers first before attacking Battleships.
- Maintain range from Elite Cruisers to avoid EWAR (Neut = 25km range / Tracking Disruption = 35km range)
1 Group (60km, auto aggro)
5x 'Pator 6 Elite Battleship' (Independent Veteran Tempest, Maelstrom, Typhoon) Trigger Battleship Wave (last destroyed)3x 'Pator 6 Elite Cruiser' (Independent Veteran Stabber, Bellicose, Scythe) Neut/Tracking Disruption Trigger Cruiser Wave (last destroyed)
5x 'Syndicate Elite Frigate' (Independent Veteran Imicus, Maulus, Tristan, Atron) Web/Scram
Cruiser Wave (60km, auto aggro)
5x 'Syndicate Cruiser' (Independent Thorax, Vexor, Celestis, Exequror)Battleship Wave (60km, auto aggro)
1x Rosulf Fririk - Minmatar Battleship (Sleeper AI, will switch targets and attack drones)6x 'Syndicate Battleship' (Independent Hyperion, Dominix, Megathron)
Note
- Mission is flagged complete when Rosulf Fririk is destroyed.
- 1x Ralie Ardanne (1.0 m3) spawns in container next to Rosulf Fririk wreck.
- Collect mission objective (Ralie Ardanne) as soon as it spawns. Item is cruical for mission completion.
Mission 18 - Where's the Line?
Mission type: Epic Arc Pathway ChoiceMission Objective:
- Choose one of two different pathways to complete the Gallente Level 4 Epic Arc:
- Everybody Has a Price (Mission 19A) - 1x Syndicate Cloaking Device & 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)
- Safe Return (Mission 19B) - 1x Black Eagle Drone Link Augmentor & Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)
Note
- Selecting a pathway choice completes the mission, directly starting your chosen mission. Do you save the boy or sell him out?
Mission 19A - Everybody Has a Price
Note- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Mission Objective:
- Transport and deliver the kid to 'The Syndicate'.
Warp to Site
Note- Group of friendly ships are waiting.
Initial Group (10km)
1x Container5x Cruisers
Note
- This is NOT a combat mission.
- Deposit kid in the container to trigger mission completion.
- Return to Agent and collect reward.
Reward
- 1x Syndicate Cloaking Device and 'The Syndicate' Faction Standing increase = +10% Base (+12.5% with Social 5)
End Of Arc
Mission 19B - Safe Return
Note- This is one of two different options for the last and final mission of Syndication - Gallente Level 4 Epic Arc.
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: Kinetic, Thermal
Web/Scram: Elite Frigate
Extras: Neut/Tracking Disruption (Elite Cruiser)
Recommended damage dealing: Thermal, Kinetic
Mission Objective:
- Transport and deliver the kid to Gallente.
Warp to Site
Note- Group of friendly ships are waiting.
Initial Group (12km)
6x Black Eagle Patroller (Cruiser)1x Mourmarie Mone (Frigate)
1x Senator Pillius Ardanne (Transport Container) Trigger
Note
- Deposit kid into Transport Container triggers mission completion and Syndicate Wave.
- Return to Agent and collect reward.
Syndicate Wave (30km, auto aggro)
7x 'Syndicate Battleship' (Independent Dominix, Hyperion, Megathron)2x 'Syndicate Elite Cruiser' (Independent Veteran Thorax, Exequror) Neut/Tracking Disruption
2x 'Syndicate Elite Frigate' (Independent Veteran Incursus, Tristan)
Tip
- Not mandatory to destroy Syndicate Wave. Mission already completed. Return to Agent and collect reward.
- Might be quite some distance to travel (9 jumps to Enedore), so better use fast shuttle or free rookie ship for blitz
Reward
- 1x Black Eagle Drone Link Augmentor and Gallente Faction Standing increase = +10% Base (+12.5% with Social 5)
Mission 14C - Octomet Plantation
Agent briefing stated mission site is in low sec system but actual mission location was in high sec system.
Mission 15 - Carry On
Blitz worked great. Syndicate Freighters have a lot of tank.
After viewing reports for the remaining missions I got a little worried about the incoming DPS. I decided to use a T2 rigged Faction/Deadspace fitted Tech 3 Cruiser (Loki). Active shield tank, close range projectiles and Drones. T3 Cruiser actually has more defense, a smaller sig, more speed and faster agility. Also has lower DPS output but was still able to kill NPC's.
Mission 16 - Studio 1
After taking out EWAR Frigates and Cruisers, had no problems. Studio 1 station has very large tank (HP's).
Mission 17 - Showtime
I lead the initial group of NPC's about 150km from spawn point. Named Battleship (Rosulf Fririk) is twice as fast as other Battleships and will close quickly. I engaged him first while other Battleships were 100km away
Mission 19B - Safe Return
Didn't get the Gallente Faction standing increase - will have to petition it.
Completing this Arc incurred a total of 21 negative Faction standing hits towards 'The Syndicate' for ship kill ranging from -3.0% down to -0.0225%.
6x -3.0%
14x -0.025%
1x -0.0225%
I was orbiting Studio 1 at 3000 when spawn 1 appeared. It appeared right next to me within 20k range. Got immediate aggro and fire from all sides.
It destroyed my sleipnir (similar fit to DeMichaels) in under 10 second - despite an emergency warp attempt.
All to easy to get stuck on various objects in this mission and the Battleships
refused to chase me.
When the studio exploded, there were two drop cans, the central can had a 2.5mil drop but the other can disappeared b4 I could get to it, I'd suggest you have a tractor ready if you want both loot cans.
You might want to carry a tractor beam and immediately target, tractor and collect Ralie Ardanne from the containter dropped when you shoot up Rosulf Fririk. The new scam in Adacyne is for pirates to watch your mission progress while cloacked and then snatch up this character after your mission is marked complete (thus it will not respawn after downtime). This character is vital to be able to finish the mission. Of course, you can always pay their ransom or buy it from contracts (guess from where do they have it for sale?).
This time I decided to go through 'The Alley' in order to make sure all info is updated and current.
It's actually not as tough as I thought it would be. Just have to maintain range and destroy the Elite Cruisers asap.
If you're a sniper and the damage is to high 4 you, burn or mjd away from entry point, after ~170km away from entry point they will no longer follow you and make ~10km circles, so you can kill them one by one... However, the Exp Missiles will hit you, sou you have to deal with them...
Ran with deadspace fit Vargur and full High-Grade crystal set and still had a couple missions like "Studio 1" where it was ripping tank to shreds up close.
Fit MJD and get out of range when elite battleships spawn. This was much easier before the resist nerf.
We ran this mission a couple of times using the carry on token. Ships started locking us once we approached the hub at approx. 35 km (or even later).
With some tank, there is no need to kill any ship at all, just burn for the hub.
As with gates in general, multiple ships can activate it within approx. 10 sec after the toll was paid.
Mission 16 - Studio I
Usage of drones is safe as of 2023-04. They weren't attacked once in multiple runs.