Vengeance, level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Gated Deadspace
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Guardian Veteran
Extra: Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Ishtar, Raven, Dominix, Hyperion, Apocalypse, Megathron
Video: Golem, Maelstrom, Kronos (Bastion), Dominix (Blitz)
You will warp into a large swarm of Hostiles in the first 2 pockets, a MJD is highly recommended to snipe.
Groups will aggro Drones, keep a close eye on them.
No Hostiles at initial gate.
1st Pocket (Outer Perimeter)
1st Group (25- 30km, Asteroid Mining Post)
Auto aggro.4x Destroyer (Corelior Soldier/ Infantry)
4x Battlecruiser (Squad Leader/ Platoon Leader)
2nd Group (20- 25km, Serpentis Narcotics Warehouse)
5x Frigate (Coreli Protector/ Defender)5x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
1x Battleship (Core Port Admiral/ Rear Admiral)
3rd Group (15- 25km, Advance Factory)
5x Elite Frigate (Guardian Veteran) Web/ Scramble1x Battleship (Core Commodore/ Baron)
4th Group (20- 25km, Asteroid Colony)
3x Destroyer (Corelior Infantry/ Sentinel)9x Cruiser (Corelum Chief Sentinel/ Chief Infantry)
Structure
Serpentis Narcotics Warehouse drops 10 Drugs.2nd Pocket
Attacking the 2nd group will aggro the 4th group.Recommended order of attack: 1st, 4th, 2nd and 3rd group.
1st Group (1- 5km, Beacon)
Auto aggro.6x Elite Frigate (Guardian Veteran) Web/ Scramble
2nd Group (25- 32km, Ruined Monument)
5x Cruiser (Corelum Chief Infantry/ Sentinel) Dampening2x Battleship (Core Rear Admiral)
3rd Group (30- 40km, Serpentis Pirate Quarters)
4x Frigate (Coreli Defender/ Protector)2x Destroyer (Corelor Sentinel)
4x Cruiser (Corelum Chief Infantry/ Sentinel)
4th Group (25- 35km, Serpentis Control Tower)
2x Destroyer (Corelior Infantry)3x Battleship (Core Port Admiral/ Commodore)
3rd Pocket (To the Coven)
1st Group (1- 3km, Beacon)
Auto aggro.4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
2nd Group (45- 50km)
2x Elite Frigate (Guardian Veteran) Web/ Scramble4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Core Commodore/ Port Admiral)
3rd Group (80- 95km)
5x Destroyer (Corelior Cannoneer/ Sentinel)4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Xevni Jipon/ Core Rear Admiral/ Flotilla Admiral)
4th Group (100- 110km)
4x Serpentis Heavy Missile BatteryStructure
Serpentis Stronghold as high hp and only drops basic T1 Modules and random ammo (not worth the time).Blitz
1st and 2nd pocket: destroy all ships to unlock the gates.3rd pocket: destroy the 3rd group (tagging these ships makes it easier). No other kills are needed to complete the mission.
Tip
Xevni Jipon is weak against thermal damage but has high resistances against kinetic and is immune to EW.Careful not to get stuck on the gate and asteroids in the 1st pocket.
Mining
1st pocket: 19x Veldspar asteroids (1- 46km).2nd pocket: 15x Veldspar asteroids (10- 36km).
Loot and Bounty
Loot + Salvage: ~22 milBounty: ~10.8 mil
CategoryMissions
CategoryLevel4
But then I got drone aggro from group 3 which switched to me as I pulled them in, not a problem though.
Group 4 in Pocket never aggros on it's own, even when you shoot at it (also didn't aggro my drones). Strange...
For gallente ship pilots:
2xkin 2xtherm active hardeners. Railguns, even tho most NPCs will get within blaster range. Some wont.
can anyone confirm flotilla admirals dampening?
Took ~30-40 minutes for my Ishtar.
1) Fit short range BS, IE 800mm Maelstrom (in my case)
2) Enter and don't move at all
3) Kill the auto-aggro NPCs if any
4) Ignore frigates and kill the first 2 groups of cruisers
5) Proceed with the groups. Once you get aggro by the frigates, you'll see that they either come in close contact at 2.5km or stay at 14km. The former (if you did not move so far) can be killed with drones with no danger, the latter can be hit by the battleship guns so you won't need to expose the drones to ranged aggro.
6) Clean the rest of the pocket.
If no ships aggro you on warp in, attacking group 1 will aggro group 3 as well
After groups 1 and 3 are done for, attacking group group 2 will not cause group 4 to aggro...
I havent tried any other combos yet
my 20Cents to pocket 1 as the fotm-comment ;)
I completly disregard groups and prefer to kill all cruiser- and battlecruiser-sized ships, then the BS and then switch from fury to normal T1 missiles to finish of the frigs and destroyers.
Packed extra Inferno Fury Missiles for Xevni, downed him with them in ca. 18 volleys. So yes, it looks like it's worth it to bring inferno even with the kinetic damage bonus you get.
Salvage/loot: 13,2 mil (cargo)
Meh... :/