Revision [153]

This is an old revision of Blockade4an made by ItsJupix on 2008-05-24 10:43:07.

 

Last edited by ItsJupix
Sat, 24 May 2008 10:43 UTC


The Blockade (level 4)


Faction: Angel Cartel
Mission type: Encounter
Space type: Normal space without gates
Damage dealt: Kin/therm/exp (major first)
Extras: Stasis tower in the first spawn.
Web/scramble: Some elite frigates may web or scramble.
Recommended damage dealing: Exp
Recommended ships: Raven, Maelstrom, Tempest

Single pocket


As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.

Initial Spawn


You warp in approx 30km from this one. Aggro on warp in from all and immediate web.

1x Starbase Stasis Tower
3x Gistior Trasher
3x Gist Throne (EM torps)
1x Gist Malakim (Trigger)

Following waves


Variant 1 (3 groups 45-85 km away)

2x Arch Gistii Ruffian (Web/scramle)
2x Gistior Defacer
2x Arch Gistum Phalanx (HAC)(Thermal Damage)
3x Arch Gistum Smasher (HAC)(Painter)
2x Gistatis Praefectus
3x Gist War General
1x Gist Nephilim (Trigger)

Variant 2 (2 Groups 50 and 90 km away)

Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.

1x Gistior Seizer
1x Gist Malakim (Not the trigger!)
2x Arch Gistii Ruffian (Web/scramble)
2x Gist War General
1x Gist Nephilim (Trigger)

Variant 3 (2 Groups 75 and 90km away)

3x Gistior Shatterers
3x Arch Gistum Smashers (HAC)(Painter)
1x Gist Malakim (Trigger)(EM torps)
3x Gistatis Legionnaires
3x Gist Warlords

Fourth and Final wave


The trigger ship here triggers mission completion upon destruction.

3x Arch Gistii Outlaws (Web/Scramble)
4x Gist Throne (EM torps)
1x Gist Seraphim (Mission Trigger)

Tactics and notes


Kosh Maranek reports: Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedos that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
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