Revision [390]
This is an old revision of KidnappersStrike3gu made by ChepeNolon on 2008-05-25 13:47:48.
Kidnappers Strike, Level 3
This is the Gurista variant. For the first four missions: KidnappersStrike3 Link
Part 5 - Incriminating Evidence
Faction: Komni
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Therm/Kin
Reccomended damage dealing: Therm/Kin
1 Komni Assassin (Caracal)
2 Komni Honcho (Moa)
5 Komni Smuggler (Merlin)
No structures contain loot.
Part 6 - The Flu Outbreak
Mission type: Courier
110 unit of Antiviral Drugs (22 m3)
Part 7 - The Secret Meeting
Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm
Pocket 1
Only one BS greets you:
250k Envoy (Rattlesnake). Does not trigger anything. Also EW invulnerable. Might drop an implant.
Pocket 2
3 Groups, all about 40-50k away:
Group 1
7 Frigs, 4 Cruisers, 2 BC.Only need to kill of the group above to complete
Groups 2 and 3
2 BC,4 light cruisers
No auto aggro at any point in this mission. The light cruisers do not aggro the 2 BC either, so you can do them separately if you want.
Part 8 - Defend the Civilian Convoy
Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm
Not reported yet!
Part 9 - Retrieve the Prisoners
Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm
Not reported yet!
Part 10 - The Final Battle
Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage: Kin/therm
Recommended ships Raven (3x kin hardeners)
1st room -- two BC, 2 sentry tower III, 4 des, 2 frigs
2nd room -- immediate agro from 1st goup at range of 7km ... one cruiser, two webbing frigates, one webbing elite frigate
groups 2 thru 5 will not agro until attacked
g2: 3 cruisers
g3: 2 cruisers, 4 frigs
g4: 2 cruisers, 4 des
g5: one BC, 5 des
3rd room -- immediate agro on warp in from 1st group of four frigates and two cruisers -- range under 10km
remaining groups will not agro until attacked unless you attack the control tower -- then they ALL agro immediately
g2: 3 BC near the tower. There is no proximity agro afaik ... i got within 14km and it didn't happen
g3: [left side] 4 Bs [800k to 1m]; 6 BC; 4 elite jamming frigates
g4: 4 BS [1.25m each], 5 BC, 5 des
My Raven was unable to deal damage fast enough on the BSs in group three while equipped with six cruise missile launchers. Had to leave and re-arm with torps.
After salvaging all wrecks from groups 1 thru 3, I destroyed the Control tower, grabbed the loot, and warped out.
Ganged partner inside the room was not attacked at all, except by the inst. argo groups in room 2 and 3. Suspect this would have stayed same as long as it attacks nothing. Salvaging was safe for this char.
After you warp out against g3 or 4 in room three, the remaining ships will return to their start position and wait. Re-entering the room will not cause them to agro again until attacked.
Only those ships that attack something [ship, tower, sentry] will be attacked by any rat other than the 'instant agro' groups.
Blitz
Destroy the Sensor StructureCategoryCleanup - Needs a lot of fixing :: CategoryNeedInfo - part 8 and 9 not reported yet. Minor: Ship names for the lists.