Revision [390]

This is an old revision of KidnappersStrike3gu made by ChepeNolon on 2008-05-25 13:47:48.

 

Kidnappers Strike, Level 3


This is the Gurista variant. For the first four missions: KidnappersStrike3 Link

Last edited by ChepeNolon:
Split out from the original report.
Sun, 25 May 2008 13:47 UTC


Part 5 - Incriminating Evidence


Faction: Komni
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Therm/Kin
Reccomended damage dealing: Therm/Kin

1 Komni Assassin (Caracal)
2 Komni Honcho (Moa)
5 Komni Smuggler (Merlin)

No structures contain loot.

Part 6 - The Flu Outbreak


Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Pocket 1


Only one BS greets you:
250k Envoy (Rattlesnake). Does not trigger anything. Also EW invulnerable. Might drop an implant.

Pocket 2


3 Groups, all about 40-50k away:

Group 1

7 Frigs, 4 Cruisers, 2 BC.

Only need to kill of the group above to complete

Groups 2 and 3

2 BC,
4 light cruisers
No auto aggro at any point in this mission. The light cruisers do not aggro the 2 BC either, so you can do them separately if you want.

Part 8 - Defend the Civilian Convoy


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Not reported yet!

Part 9 - Retrieve the Prisoners


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Not reported yet!

Part 10 - The Final Battle


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage: Kin/therm
Recommended ships Raven (3x kin hardeners)

1st room -- two BC, 2 sentry tower III, 4 des, 2 frigs

2nd room -- immediate agro from 1st goup at range of 7km ... one cruiser, two webbing frigates, one webbing elite frigate

groups 2 thru 5 will not agro until attacked

g2: 3 cruisers
g3: 2 cruisers, 4 frigs
g4: 2 cruisers, 4 des
g5: one BC, 5 des

3rd room -- immediate agro on warp in from 1st group of four frigates and two cruisers -- range under 10km

remaining groups will not agro until attacked unless you attack the control tower -- then they ALL agro immediately

g2: 3 BC near the tower. There is no proximity agro afaik ... i got within 14km and it didn't happen

g3: [left side] 4 Bs [800k to 1m]; 6 BC; 4 elite jamming frigates

g4: 4 BS [1.25m each], 5 BC, 5 des

My Raven was unable to deal damage fast enough on the BSs in group three while equipped with six cruise missile launchers. Had to leave and re-arm with torps.

After salvaging all wrecks from groups 1 thru 3, I destroyed the Control tower, grabbed the loot, and warped out.

Ganged partner inside the room was not attacked at all, except by the inst. argo groups in room 2 and 3. Suspect this would have stayed same as long as it attacks nothing. Salvaging was safe for this char.

After you warp out against g3 or 4 in room three, the remaining ships will return to their start position and wait. Re-entering the room will not cause them to agro again until attacked.

Only those ships that attack something [ship, tower, sentry] will be attacked by any rat other than the 'instant agro' groups.

Blitz
Destroy the Sensor Structure


CategoryCleanup - Needs a lot of fixing :: CategoryNeedInfo - part 8 and 9 not reported yet. Minor: Ship names for the lists.
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