Revision [706]
This is an old revision of IntercepttheSaboteurs2am made by ItsJupix on 2008-05-29 16:59:36.
Intercept The Saboteurs, Level 2
Last edited by ItsJupix
Thu, 29 May 2008 16:59 UTC
Thu, 29 May 2008 16:59 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Extras: Some EWAR
Web/scramble: Divine Imperial frigates.
Recommended damage dealing: EM/Thermal
Recommended ships: Rupture, Thorax, Vexor
Pocket 1
You arrive at what would normally be just an acceleration gate into a mission, this time guarded by three Amarr frigates in close proximity to the gate.
Pocket 2
The Bestowers (Amarr Industrial ships) in this room all drop Vitoc, a drug you can sell to Sisters of EVE at their stations. The last one you pop drops the mission item in a cargo container separate from the wreck.
Group 1 (25km)
Aggroes on warp in.
3x frigate (Imperial Matendi)
2x frigate (Imperial Paladin)
2x frigate (Imperial Forian)
1x frigate (Imperial Felix)
Total: 8 frigates.
Group 2 (100km)
3x frigate (Imperial Matendi)
2x frigate (Imperial Paladin)
2x frigate (Imperial Forian)
1x frigate (Imperial Felix)
1x interceptor (Divine Imperial Nabih), may web/scramble
2x industrial (Amarr Slave Transport Ship)
Total: 8 frigates, 1 interceptor and 2 industrials.
Group 3 (120km)
4x frigate (Imperial Paladin)
2x frigate (Imperial Felix)
1x frigate (Imperial Caius)
1x interceptor (Divine Imperial Nabih), may web/scramble
2x industrial (Amarr Slave Transport Ship)
Total: 7 frigates, 1 interceptor and 2 industrials.