Revision [808]
This is an old revision of RitualistRaid4 made by MariaEpiconthe on 2008-05-31 07:14:24.
Ritualist Raid, level 4
Last edited by MariaEpiconthe:
Conv
Sat, 31 May 2008 07:14 UTC
Conv
Sat, 31 May 2008 07:14 UTC
Reported by: Ulric Wolfbane and Chepe Nolon
Faction: Blood Raiders
Mission Type: Deadspace
Damage Dealt: EM/Therm
Extras: NOS (Corpus Harbinger - within 25km)
Reccomended damage dealing: EM/Therm
Recommended ships: Dominix, Raven, Cerberus
Tips:
- There is no aggro in this mission other than turrets in second pocket. So get away no matter what your optimal is, so you don't get all on top of you at once.
- The turrets have an extreme short range, so if you get away, they won't shoot at you. Take those out lastly. Don't fire at them at once you get in, as you get aggro from the entire pocket + turrets.
Pocket 1
Single Group: (30-35km)
2x Blood Cruise Missile Battery (Paradise, 29km lock)1x Corpii Collector (Frigate class) Weapon Disruption
2x Corpii Seeker (Frigate class) Weapon Disruption
2x Corpior Cleric (Destroyer class)
3x Corpior Devoter (Destroyer class)
3x Corpior Fiar (Destroyer class)
2x Corpior Templar (Destroyer class)
3x Corpior Bishop (Battlecruiser class)
1x Corpior Shade (Battlecruiser class)
1x Corpus Monsignor (Battleship class)
1x Corpus Harbinger (Battleship class)
Pocket 2
4 turrets lock on at warp in, if you do not engage the turrets you can get range before creating agro.Damage: EM (Missiles), Explosive (Guristas BC), Kin/Therm
Reccomended damage dealing: EM/Therm (Exp/Kin for the Angel Cruisers)
Single Group: (20-35km)
6x Blood Raider Missile Battery (Thunderbolt, EM)6x Sentry Gun
2x Corpii Engraver (Frigate class)
1x Corpii Reaver (Frigate class)
1x Corpior Cleric (Destroyer class)
4x Corpior Friar (Destroyer class)
2x Corpior Bishop (Battlecruiser class)
3x Corpior Seer (Battlecruiser class)
1x Corpior Shade (Battlecruiser class)
3x Gistatis Legionne (Battlecruiser class)
1x Corpus Patriarch (Battleship class)
1x Corpus Pope (Battleship class)
DO NOT forget to blow up the cathedral. No loot in bunkers, battlestaion or chapels.
Didn't move upon arrival in second pocket, just started pulverizing turrets and frigates as fast as I could. Tank was not holding, at about half armor I'd reduced the incoming DPS enough to sustain though. (Bear in mind I've been really lazy and just flying with a passive resist setup.)
Tips:
- On pocket #1 warp in: Stay put (cruise batteries won't attack you until you get closer). Eliminate the BCs and some of the Destroyers with your missiles. Approach the gate and when the batteries target you, launch your drones and have them destroy any remaining Frigates and Destroyers while you kill the Battleships. You don't need to kill the batteries to warp so if you want, you can leave them and just focus on Battleships and leave.
- On pocket #2 warp in: Move away from the batteries so the nearest one is 30km from you. The enemies are split into 3 groups actually. You can control group agro fairly easily if you know what to look for. There are two different types of BCs (Shade and Bishop for me). Attacking the Shades will agro about half of the hostile ships. When finished, attack the Bishops which will agro everything but the 3 small frigates. Finish off the frigates last. You may be able to shoot the frigates first, but that may cause pocket agro. If not, you may want to eliminate them first so you can launch your drones. Don't need to eliminate the guns if you don't want to. Shooting the Cathedral first will most likely get you pocket agro though.
- Drones: In pocket #2, your drones will not take Sentry proximity agro (even from the ones who never agro'ed you in the beginning).
2M Pay, 6M Bounties
Very easy mission, just shoot everything withot any order, armor never went below 95%
Got Palladium and Silver tags.
8x 800mm Repeating Artillery
2 x EM/Therm T2 Hardeners
1 x XL Shield Booster
1 x Invul Field II
5x Hammer I Drones
2x GyroStab II
3x TrackEnhancer II
Note:
With Sharpshooter IV, "Pope" BS's will stay out of range. Either kill them first, or fit an 100MN class AB. All other comments as above.
Bounty: 6.50M
Salvage: 3.96M
LP: 3615 x 1000 = 3.61M
Loot: 1.58M
Reward: 1.74M
---
Sum (no salvage): 11.85M
Sum (excl. LP): 13.78M
Sum: 17.39M
Mission (undock - reward): 24 min
Salvage (undock - dock): 10 min
---
Sum: 34 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 30.69M/h
ISK/h (no salvage): 29.63M/h
ISK/h (blitz): ?
Done this in a Myrmidon (BC), barely able to kill the BS's (about 15 mins each w. drones).
Bounties: 12M
Salvage/Loot: 8M
Reward: 1.5M
LP: 3991
Total Time: 23 minutes (With MTU+Salvage drones I loot while missioning)
Ship: Paladin
HI: 4xT2 Tachyon, Bastion, Drone Link, Tractor, Salvager
MID: MJD, MWD, 2xCR (navy CR)
LO: LAR, 2xEANM, CPR, 3xHS (all navy)
RIG: T2 Burst, T1 CCC
DRONE: T2 Light TH, T2 Light EM, Salvage
Crystals: Multi through Standard (Navy)
Salvage+Loot = 7.3M
Bounty = 6.5M
Very boring