Revision [830]
This is an old revision of WarSituation4am made by ItsJupix on 2008-05-31 08:58:05.
War Situation, Level 4
Last edited by ItsJupix
Sat, 31 May 2008 08:58 UTC
Sat, 31 May 2008 08:58 UTC
Part 1 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble:
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Single Pocket
4x frigates (amarr Navy Soldiers)2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)
Remember to destroy the lookout post.
Part 2 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Extras:
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Pocket 1
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)
Pocket 2
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)
Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.