Revision [860]
This is an old revision of CaseofKidnapping1 made by ChepeNolon on 2008-05-31 18:47:54.
A case of kidnapping, level 1
Faction: EoM/Mercenaries
Mission type: Hybrid/Deadspace
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kinetic and thermal
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
Pocket 1: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
3x EoM Imps.
Aggro at warp-in
Pocket 2: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Fiends
Third spawn has 4 EoM Imps
Fourth spawn has 2 EoM Imp and 1 EoM Fiend
Fifth spawn has 4 EoM Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
Pocket 3: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
Aggro at warp in.
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Imps and 1 EoM Fiend
Third spawn has 1 EoM Incubus.
Number of Imps and Friends may vary
Pocket 4: (Damage Dealt: All kinds, Reccomended dmg: Therm)
Spawn 1: 6 Mercenary Rookies will aggro upon warp-in.
Spawn 2: 3 Mercenary Fighters
Spawn 3: 1 Mercenary Elite Fighter
Pocket 5: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
1x EoM Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
CategoryCleanup - ship lists