Revision [1029]
This is an old revision of SerpentisExtravaganza4 made by ChepeNolon on 2008-06-07 09:47:29.
Serpentis Extravaganza, level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic
Recommended ships: Ishtar, Dominix, Megathron Navy Issue
Pocket 1:
You land at the gate. Groups. Aggro from a nearby group if you try to move. No BS in that group, but webbers.Tip: The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
Pocket 2:
No aggro. Easy to get to a good position. Groups.Pocket 3:
The JIP is camped by a BS plus cruisers and some frigates (You warp right into the blob). No web/scrambling ones. Groups.RMR Tip: Move AWAY from the structures before you start shooting at things, especially before releasing drones. As there are no webbers in the initial group, this should be no problem. If you fail to do this, you will aggro the entire DS-pocket. There are one group with webbing intys, and one group with 3x spider drone I's.
Blitz:
In the last pocket, you can get away just killing Sarpanti and his spider drones.Serpentis stronghold drops a can with a few random modules. Mostly t1 and named.
CategoryNeedInfo Huge cleanup needed
Tank/DD ship
Dominix Droneboat with N-Type resist mods and a single Large 'Accommodation' armor repper. Used T1 drones for DPS and 3x Medium rials with antimatter ammo. Brought Hobs for frigs, Hammers for dessies/cruisers/BCs, and Ogres for BSs.
Support Ship (remote repper) was a Brutix with dual Large Remote armor reppers and 5x medium Armor Maint bot drones
strategy:
Enter the pocket, grab aggro from EVERYTHING. Quickly bring in the support ship once the tank grabs aggro from ALL ships. Support ship targets the tank and activates the reppers and the drones. Tank/DD ship lets drones loose and they go to work killing everything. Remote repper was good enough for this that I actually turned off the Tank ship's repper at one point just to see if the tank would hold.
With this strategy, webbing/scramming (which never happened in this mission) is not an issue. even getting the tank NOS'd doesn't affect the ability to tank. You can do this with a friend or do it "solo" if you have 2 accounts. Easy mode
3 Guardian Veterans in group 2 pocket 2 spawned instead after killing the 2 Guardian Veterans from group 3.
And the 3 spider drones spawn as soon as Krayak Sarpanti takes any damage.
Group 3 not present at initial warp-in, instead spawned as Krayak went below 50% shields
Pockets 1 and 2 can be completed with standard setup, for me that means 1 LAR, 3 heatsink II's, 1 kin hardener II, 1 therm hardener II, 1 pdu.
Pocket 3, however is a different story, please believe the previous comments by other users, in pocket 3 you warp smack bang right into the middle of quite a sizeable group of ships that deal out a fairly large amount of DPS, kiting IS NOT an option, so setup your ship for pocket 3 to deal with the close in DPS, for me this meant sacrificing a heatsink for a 2nd LAR, and dealing with the close in BS's first to reduce the DPS.
All Pockets are easy with everything turned on, armor never dipped below 91% with proper management of aggro. Just watch for webbing from the Guardian Veterans once they get close.
Did not get aggro on deploying drones to take out the 1st group in Pocket 3, although Krayek Sarpanti aggroed me upon attacking Group 2. Sarpanti will deploy spider drones around him once he reaches armor. They will target any drones, but light scouts are invulnerable to them, so switch once they spawn.
First two pockets don't even managed through shields. No drone aggro at all if you blow up frigs and cruisers first.
400+m3 loot, salvaging worth it.