Revision [1089]
This is an old revision of GoneBerserk4 made by SturmWolke on 2008-06-10 21:12:34.
Gone Berserk, Level 4
Faction: EoM
Mission type: Encounter
Space type: Normal
Damage dealt: Kin, Therm
Web/Scramble: None
Extras: NA
Recommended damage dealing: Kin (best all-round), EM (shields), Exp (armor)
Recommended ships: Raven, CNR, Ishtar, Drake, Rokh, Dominix, Absolution
Note: No drone aggro. You can deploy drones normally.
Single Pocket
The pocket contains 3 separate spawn trees which will re-spawn ships in separate waves once you have killed the trigger ships. In a fleet, the target of the re-spawns might be random.
There is a chance that you will warp-in out of position from the normal beacon. If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.
To manage aggro, it is recommended that you eliminate all the initial battleships. Then start work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree.
Right, Center and Left Spawn Tree
(Initial Wave):
1x Cruiser (EoM Crusader) *Trigger*1x Battleship (EoM Hydra)
(Second Wave):
2x Cruisers (EoM Death Knight) *Trigger (when both are killed)*(Third Wave):
1x Battleship (EoM Hydra) *Trigger*2x Frigates (EoM Saboteur) - extra spawn, only from the Left Spawn Group
(Fourth Wave):
2x Battleship (EoM Hydra & Ogre) *Trigger (when both are killed)*(Final Wave):
1x Battleship (EoM Death Lord)Tip: The mission is flagged completed once you have killed the final EoM Death Lord from the Right Spawn Tree.
Blitz
Very simple.1. Kill or ignore the 3 initial EoM Hydra battleships.
2. Spare the 2 EoM Crusader cruisers from the Center and Left Spawn Trees.
3. Eliminate ALL ships from the Right Spawn Tree.