Revision [1133]
This is an old revision of CaseofKidnapping4 made by GaramisTakians on 2008-06-13 03:14:25.
A case of kidnapping, level 4
Last edited by GaramisTakians
Fri, 13 Jun 2008 03:14 UTC
Fri, 13 Jun 2008 03:14 UTC
Faction: EoM/Mercenaries
Mission type: Encounter
Space type: Normal space. MWD works and if you warp to a gang member, you warp directly to him, not to the first gate.
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Web/scramble: EoM Saboteurs and Mercenary Wingmen
Recommended damage dealing: Kinetic and thermal
Recommended ships: CNR
Salvage/Loot: FYI This mission drops a lot of items. I hauled approximately 3500 m3 of random stuff. (Garamis Takians)
Pocket 1:
Damage Dealt: Kin/therm
Recommended dmg: Kin
2x EoM Ogre
1x EoM Hydra
No Aggro at warp-in
Pocket 2:
Damage Dealt: Kin/therm
Recommended dmg: Kin
Web/scramble: Saboteurs
No Aggro at warp-in. Drones doesn't get aggro. Easy to pick off the groups.
Group 1
2x EoM Death Lord4x EoM Saboteur (Scramble)
Group 2
4x EoM HydraGroup 3
5x EoM Crusader6x EoM Succubus
Group 4
2x EoM Ogre4x EoM Black Priest
Pocket 3:
Damage Dealt: Kin/therm
Recommended dmg: Kin
No aggro at warp in. Easy to pick off group by group. Drones doesn't get aggro.
Group 1
1x EoM Death Lord1x EoM Ogre
1x EoM Hyrdra
Group 2
2x EoM Hyrdras6x EoM Prohphets
Group 3 (Warps in when you have killed group 2)
3x EoM OgresPocket 4:
Damage Dealt: All kinds
Recommended dmg: Therm, kin
Extras: Drones will aggro the entire pocket.
Web/scramble: Mercenary Wingmen
Tip:
- For shield tankers, take out the Mercenary Commanders unless you wield an em-hardener. For armor tankers, take out the Mercenary Wingmen, unless you wield an exp-hardener. Rest is kin/therm damage.
- Gang members that fire on anything including the 4 overlords will get aggro from the rest, if not aggroed.
- You can afterburn away from the group and then kill the 4 battleships first then fly in and kill the rest.
Group 1 (Aggro)
4x Mercenary OverlordsGroup 2
2x Mercenary Overlords4x Mercenary Commanders
Group 3
6x Mercenary Commanders4x Mercenary Wingmen (Web/scramble)
Pocket 5:
Damage Dealt: Kin/therm
Recommended dmg: Kin
1x EoM Behemoth, 6x turrets (Tower Sentry Drone II). Aggro at warp in.
Unable to use stasis webifiers or "other items of its type" on EoM Behemoth - (Garamis Takians)
Can is dropped by the Behemoth
Roids
- First pocket has veldspar
- Second pocket has veld + scor
- Third pocket veldspar
- Fourth pocket omber + veld
In fact, is because the Merc Commanders hit Em and/or Explo damages , and mission runners often use only Kin/Them resistances because they see EoM at the first gates. I recommend using an EANM and/or a Damage control to get better resistances on the fourth pocket.
Everything is very easy really, the only difference is that in pocket 4, you get aggroed first, unlike everywhere else
In the fourth pocket you will get aggro from 4 merc BS, don't, under any circumstances launch your drones. Just kill the mercs that aggro you, then pick one of the 2 remaining groups and kill it, when that is dead, take the next group and move on to the boss (or w/e you wanna call the last rat)
Also since these are not true deadspace pockets use the gate to get you there, set a bookmark and warp away. Then warp back at your range of choice to the bookmark.
R3aliti
yep, got that mission yesterday. This mission description is almost ok. I had auto-aggro in Pocket 2 after the first warping there.
Bounty is around 15-20 mil