Revision [1150]
This is an old revision of WarSituation4am made by GaramisTakians on 2008-06-13 17:25:22.
War Situation, Level 4
Last edited by GaramisTakians
Fri, 13 Jun 2008 17:25 UTC
Fri, 13 Jun 2008 17:25 UTC
Part 1 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Single Pocket
4x Frigates (amarr Navy Soldier)2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
Remember to destroy the lookout post.
Part 2 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Pocket 1
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
Pocket 2
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)4x Cruisers (Amarr Navy Maller)
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40km
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s