Revision [1242]

This is an old revision of WarSituation4am made by ChepeNolon on 2008-06-18 12:00:30.

 

War Situation, Level 4


Last edited by ChepeNolon:
Removed info that is allready in the report and info that is not needed.
Wed, 18 Jun 2008 12:00 UTC


Part 1 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

Single Pocket

4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

Part 2 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)

Pocket 2

6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
3x Battleships
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.
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