Revision [1242]
This is an old revision of WarSituation4am made by ChepeNolon on 2008-06-18 12:00:30.
War Situation, Level 4
Last edited by ChepeNolon:
Removed info that is allready in the report and info that is not needed.
Wed, 18 Jun 2008 12:00 UTC
Removed info that is allready in the report and info that is not needed.
Wed, 18 Jun 2008 12:00 UTC
Part 1 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Single Pocket
4x Frigates (amarr Navy Soldier)2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
Remember to destroy the lookout post.
Part 2 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Pocket 1
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
Pocket 2
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)4x Cruisers (Amarr Navy Maller)
3x Battleships
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.