Revision [1419]
This is an old revision of Recon4 made by SturmWolke on 2008-06-26 15:33:41.
Recon (2 of 3), Level 4
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Extras:
Web/scramble: Mercenary Wingmen (if you are blitzing it, you can warp before they catch you)
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships:
Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
When you are within 10km of the gate, this will spawn. The wingmen will spawn on top of you, while the rest a bit longer away. The mission is complete after you have been at the gate for a short while.
4x frigate (mercenary wingman (Web/scramble))
3x cruisers (mercenary commanders)
3x battleships (mercenary overlords)
2x mercenary sentry guns (tower sentry Caldari III)
2x mercenary cruise missile batteries (Angel Cruise Missile Battery)
Tip: If you shoot the station, the ambush will go off at once, so you can do something while approaching the gate. Then only a turret and a overlord will arrive when you get to the gate.
The station will drop mainly random T1 stuff and some Faction Ammo.
Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.
Blitz
Fly to the gate in a shuttle, trigger the ambush, warp outRecon (3 of 3), Level 4
Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All types (EM, Therm, Kin and Exp)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: NA
Recommended ships: Any well tanked battleships (Golem, CNR, Raven, Dominix) or battlecruisers (Drake, Myrmidon, Hurricane) or a fast cruiser (Stabber).
Pocket 1
There are no NPC ships to kill. The next warp gate sits at 60km distance from the warp-in point.
The toxic environment will damage your ship in successive toxic cloud waves. The waves are timed to hit every 20 secs and they do ALL types of damage.
The damage increases by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).
A final giant toxic cloud will hit after about 10 waves (or ~3.5 mins).
After this final wave there will no more damage coming from the toxic environment.
Warning
- If you warp out, the toxic cloud waves will be reset.
- DO NOT bookmark the (plagiocase/pyroxeres) asteroid field in the next pocket. On attempting to warp to the bookmark, you will be deposited into the toxic cloud, resulting in insta-death for the un-prepared mining ship.
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Toxic Cloud Wave (every 20 secs):
500-1000 damage (at 0% EM resistance)500-1000 damage (at 0% Therm resistance)
500-1000 damage (at 0% Kin resistance)
500-1000 damage (at 0% Exp resistance)
Final Giant Toxic Cloud (after about 200 secs):
2000 damage (at 0% EM resistance)2000 damage (at 0% Therm resistance)
2000 damage (at 0% Kin resistance)
2000 damage (at 0% Exp resistance)
Tip:
- Fit an omni-tank to cover for all damage types. Needs a minimum sustainable 200 dps tank for each damage type.
- An afterburner helps a lot as the warp gate distance is very far.
- Stabber setup: Y-S8 Hydrocarbon I Afterburner (or T2), 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission.
- The mission is flagged completed once you have activated the warp gate and warped off to safety.