Revision [1421]

This is an old revision of Recon4 made by SturmWolke on 2008-06-26 16:25:05.

 

Recon (2 of 3), Level 4


Last edited by SturmWolke:
Recon 2/3 refined & standardized
Thu, 26 Jun 2008 16:25 UTC


Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types.
Web/Scramble: Mercenary Wingman
Extras: NA
Recommended damage dealing: Therm/Kin
Recommended ships: Golem, CNR, Raven, Dominix

Pocket 1


No aggro upon warp-in. The warp-in point is 72km away from the locked acceleration gate (mission objective).
The Mining Corporation Headquarters station is about 10km away.

Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.

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Ambush Spawn 1:

4x Elite Frigates (Mercenary Wingman) Web/Scramble
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)
2x Tower sentry Caldari III (Mercenary Sentry Gun)
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) Cataclysm Cruise Missile

Ambush Spawn 2:

1x Battleships (Mercenary Overlord)
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) Cataclysm Cruise Missile

Tip:


Blitz

1. Fly to the gate in a shuttle, trigger the ambush, warp out.
Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.



Recon (3 of 3), Level 4


Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All types (EM, Therm, Kin and Exp)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: NA
Recommended ships: Any well tanked battleships (Golem, CNR, Raven, Dominix) or battlecruisers (Drake, Myrmidon, Hurricane) or a fast cruiser (Stabber).

Pocket 1


There are no NPC ships to kill. The next warp gate sits at 60km distance from the warp-in point.

The toxic environment will damage your ship in successive toxic cloud waves. The waves are timed to hit every 20 secs and they do ALL types of damage.
The damage increases by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).

A final giant toxic cloud will hit after about 10 waves (or ~3.5 mins).
After this final wave there will no more damage coming from the toxic environment.

Warning

[picture placeholder - coming soon]

Toxic Cloud Wave (every 20 secs):

500-1000 EM damage (at 0% EM resistance)
500-1000 Therm damage (at 0% Therm resistance)
500-1000 Kin damage (at 0% Kin resistance)
500-1000 Exp damage (at 0% Exp resistance)

Final Giant Toxic Cloud (after about 200 secs):

2000 EM damage (at 0% EM resistance)
2000 Therm damage (at 0% Therm resistance)
2000 Kin damage (at 0% Kin resistance)
2000 Exp damage (at 0% Exp resistance)

Tip:
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