Revision [1560]

This is an old revision of PirateInvasion4an made by GaramisTakians on 2008-07-06 05:49:16.

 

Pirate Invasion, Level 4


Last edited by GaramisTakians
Sun, 06 Jul 2008 05:49 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel
Range: Most of the ships will want to orbit within 20km. Only 3-4 will be orbiting at 34km or so.
Extra: Web + Scramble from Arch Gistii Hijacker automatically once you warp in

About the aggro

Once you warp in, stay still. The gr
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.

Single deadspace pocket


You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)

After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.

Complete spawn


Group 3 (rightmost) (drone aggro)

4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)

Group 4 (Leftmost)

Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)

Blitz:
Kill the two aggro groups, ignore the rest. pretty obvious
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