Revision [1573]
This is an old revision of GoneBerserk4 made by KieWit on 2008-07-06 13:58:51.
Gone Berserk, Level 4
Last edited by KieWit:
Changed damage delt to percent of total damage
Sun, 06 Jul 2008 13:58 UTC
Changed damage delt to percent of total damage
Sun, 06 Jul 2008 13:58 UTC
Faction: EoM
Mission type: Encounter
Space type: Normal
Damage dealt: Kn=68.76%, Th=31.24%
Web/Scramble: None
Extras: NA
Recommended damage dealing: Kin
Recommended ships: Raven, CNR, Ishtar, Drake, Rokh, Dominix, Absolution
Note: Respawns sometimes aggro your drones. No drone aggro. You can deploy drones normally.
Single Pocket
The pocket contains 3 separate spawn trees which will re-spawn ships in separate waves once you have killed the trigger ships.
In a fleet, the target of the re-spawns might be random.
There is a chance that you will warp-in out of position from the normal beacon.
If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.
To manage aggro, it is recommended that you eliminate all the initial battleships.
Then start work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree.
Left, Center and Right Spawn Tree
(Initial Wave):
1x Cruiser (EoM Crusader) Trigger1x Battleship (EoM Hydra) Orbits at 33km. Weakest to Kinetic ammo.
(Second Wave):
2x Cruisers (EoM Death Knight) Trigger (when both are killed)(Third Wave):
1x Battleship (EoM Hydra) Trigger Orbits at 33km. Weakest to Kinetic ammo.2x Frigates (EoM Saboteur) - extra spawn, only from the Left Spawn Group
(Fourth Wave):
1x Battleship (EoM Ogre) Trigger Orbits at 20km.1x Battleship (EoM Hydra) Orbits at 33km. Weakest to Kinetic ammo.
(Final Wave):
1x Battleship (EoM Death Lord) Orbits at 45km. Weakest to Kinetic ammo.Tip:
- The mission is flagged completed once you have killed the final EoM Death Lord from the Right Spawn Tree.
Blitz
Very simple.1. Kill or ignore the 3 initial EoM Hydra battleships.
2. Spare the 2 EoM Crusader cruisers from the Left and Center Spawn Trees.
3. Eliminate ALL ships from the Right Spawn Tree.