Revision [1621]
This is an old revision of SilencetheInformant4 made by TomSchlong on 2008-07-10 13:35:59.
Silence The Informant, Level 4
Last edited by TomSchlong:
corrected false information on recommended damage dealing
Thu, 10 Jul 2008 13:35 UTC
corrected false information on recommended damage dealing
Thu, 10 Jul 2008 13:35 UTC
Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones.
Extras: NA
Recommended damage dealing: Thermal (for Elite Drone Parasite and Mercenaries both)
Recommended ships: Raven, CNR, Golem, Drake
Note: This can be a time consuming mission since the warp gate to Pocket 2 sits 55km away from the warp-in point.
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Attacking Group 1 will aggro the entire pocket.
Group 4 will show up near the Acceleration Gate several seconds after warp-in.
![Silence The Informant (Pocket 1) Pocket 1 Initial Group At Warp-In](https://eve-survival.org/screenshots/silencetheinformant4-1.jpg)
Group 1 (Auto-aggro): (50-90km)
2x Tower Sentry Drone IIGroup 2: (50km)
2x Battleships (Elite Drone Parasite)Group 3: (75-90km)
2x Cruisers (Enforcer Alvatis/Disintegrator Alvum)4x Battlecruisers (Striker Avatis)
Group 4 : Acceleration Gate (50-60km)
3x Battleships (Elite Drone Parasite)Tip:
- Attacking Group 2 or 4 does not aggro the entire pocket. Eliminate these two groups first (one by one).
- Elite Drones Parasite wrecks disappear after ~15 mins. Remember to loot them for the Elite Drone AIs before continuing.
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
NO drone aggro for the entire pocket. You can deploy drones normally.
Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
![Silence The Informant (Pocket 2) Pocket 2 Initial Group At Warp-In.](https://eve-survival.org/screenshots/silencetheinformant4-2.jpg)
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Spider Drone I) Web3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km)
4x Elite Frigates (Mercenary Wingman) Web/Scramble4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-85km)
2x Frigates (Spider Drone I) Web6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Tip:
- Recommended order for elimination : Group 1, Group 2 and finally Group 3.
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.
![Silence The Informant (Pocket 3) Pocket 3 Initial Group At Warp-In.](https://eve-survival.org/screenshots/silencetheinformant4-3.jpg)
Group 1 (Auto-aggro): (60-80km)
3x Tower Sentry Drone II5x Tower Sentry Drone III
Group 2: (75km)
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)Tip:
- The mission is flagged completed once you’ve killed the named Ex-Elite Secret Agent.
- The Road House structure drops T1 modules.
Blitz
- Pocket 2: The warp gate is locked until you have killed all NPC ships.
- Pocket 3: Snipe and kill the lone cruiser. Warp out.