Revision [1666]

This is an old revision of IntheMidstofDeadspace4p1 made by GaramisTakians on 2008-07-13 01:48:38.

 

In the Midst Of Deadspace, Level 4


Last edited by GaramisTakians:
added a blitz
Sun, 13 Jul 2008 01:48 UTC


Faction: Amarr/Caldari
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles (Amarr), Kin/therm (Caldari)
Extras: Bring an afterburner if you can, the gates are a little spread out.
Web/scramble: Caldari support frigates in the first pocket, amarr support frigates in the second and third
Recommended damage dealing: therm/EM for Amarr (EM for jakars), kin/therm for Caldari
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

Group 1

Aggro at warp in
6x Cruisers
-Caldari Navy Moa

Group 2

2x Frigates
-Caldari Navy Delta II Support Frigate

2x Battleships
-Caldari Navy Raven

Group 3

2x Battleship
-Amarr Navy Armageddon

Group 4

4x Cruiser
-Amarr Navy Maller

2x Battleship
-Amarr Navy Apocalypse

Pocket 2

3x Amarr Sentry Gun
4x Frigates
-Amarr Navy Gamma II Support Frigate

2x Battleships
-1x Amarr Navy Apocalypse
-1x Amarr Navy Armageddon

Pocket 3

5 Visible groups in this stage. Left, Right, Top, Bottom and Back. No aggro on warp in but attack aggro varies, explained below.

Left Group

4x Frigates
-2x Amarr Navy Delta II Support Frigate
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Gamma I Support Frigate

2x Battleships
-2x Amarr Navy Apocalypse

1x Amarr Sentry Gun

Right Group

4x Frigates
-2x Amarr Navy Gamma I Support Frigates
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Delta II Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Top Group

4x Frigates
-2x Amarr Navy Gamma I Support Frigate
-2x Amarr Navy Delta I Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Bottom Group

4x Frigates
-2x Amarr Navy Delta I Support Frigate
-2x Amarr Navy Delta II Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Back Group

3x Frigates
-3x Amarr Navy Gamma II Support Frigates

3x Cruisers
-3x Amarr Navy Mallers

2x Battleships
-2x Amarr Navy Jakars (Kinetic cruise missiles)

Structures
Amarr Slave Pens, Offices and a locked Acceleration Gate

Tips
Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
Alternatively, fire on the top group and only that group and the jakars may aggro, the remaining groups usually then aggro separately.
If you can, kill the frigs while they approach with their MWDs
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%. The mission requirement (Amarr Light Marines) can normally be found in a can dropped by one of the Jakars, but sometimes it is dropped by a Maller
The Sentries will only fire on you if you get close to them (Around 30-40km)

All Interceptors orbit between 3000m and 6300m, Smartbombs can be used but faction ones (Shadow Serpentis Large Plasma) are required to eliminate all interceptors. Standard Large Plasma will NOT be sufficient to kill all interceptors. Drones work fine but the number of interceptors in the third pocket is high.

BLITZ


In the last pocket, attack the top group. Kill the top group and the other groups which aggro once you start firing. You should have aggro from four Jakar's. The last one should drop a cargo container next to its wreck, triggering the mission completed. Loot the can and take it back to complete the misson.
Comments
Comment by QianzingYanshu
2008-07-23 15:25:51
I encountered in the 1st. pocket only 4 Caldari Navy Moa and in the 3rd. pocket only 2 Jakar.
Comment by ReavosVishad
2008-08-06 23:37:37
a T2 fitted Raven with thermal cruise and T2 thermal drones with get you through this mission no problem
Comment by KhurI
2008-10-23 05:11:30
I completed this in AC/AB Sleipnir, the interceptors with their webbing are annoying, and getting cought by them for too long will be the death of everyone relying only on angular velocity. Drones will kill them fairly effective though, and med AC's gets the job done, but you have to shoot them before they reach you and starts orbiting, so thats tricky, but possible.

I reccomend Phased Plasma, or that's what I used, and it will melt everything once I'm in range.. I rate this mission medium.
Comment by ForteEXE
2009-03-24 12:51:41
Important note, it seems that Jakar-only aggro doesn't work anymore. Twice out of the last two times I've done part one, I've gotten full aggro when firing on a Jakar first.

Fortunately I was able to kill frigs/BSes/Cruisers fast enough before tank fully broke, but maybe I just had really awful luck.
Comment by ForteEXE
2009-03-24 17:28:40
Followup on previous comment: Bottom group aggro works as posted. Does not aggro entire pocket, much more manageable. Had a third ITMOD offer that I tested it out on.
Comment by SaintJohn
2009-05-20 14:03:35
in pocket 2 , a frigate warp scrambled me , another was webbing me
Comment by MaciejSimm
2009-06-03 10:52:38
in part 1, pockets 1 and 2 dump you 20km from nearest ship and there's autoaggro, so fit for close-range damage (dealing and receiving.)

The last pocket allows you to get as much range as you feel comfortable with. sentry drones & t2 rail snipin make pocket3 a yawn.
Comment by OovarvU
2009-06-21 11:11:54
in follow up to forteexe, the jakar aggro works, just fire on the other ships in the group not the jakars.
Comment by OovarvU
2009-06-21 11:16:10
and no loot in the structures either so don't waste your time.
Comment by DethNinjaDragn
2009-06-24 23:14:16
I fixed it to due to the comments and my own experience. Just did the mission and its the BACK group NOT the bottom/Top group
Comment by CanuBis
2009-06-25 10:51:22
I got this mission, flying in an Armageddon with 4 tech2 specific hardeners and 1 LAR "accomodation". In first room I had to swap to 2 Kin hardeners to take out the caldari and then I swapped back to 2EM/2Therm for the amarr ships.

In Pocket 2 I had forgotten my drones so landed right on top of the perma scram/web fighters. Luckily I had a friend who could help me out after I had taken the BS out.

Pocket 3 (after picking up drones) I first pulled the left group and got bottom+right+back group(jakkar one) and I had to warp out after killing 3 fighters because the kinetic dmg from jakkars were higher than my tank could sustain. I didn't see anything scrambling me so after fitting some more tank (swapped to 2*Therm, 1*Kin, 1*EM and 1* EANM all Tech2) I went back and everything was all over the place so when I after getting to 70kms distance pulled everything came after me and I got horribly pounded and lost my ship because one of the Gamma support fighters scram'ed /blush.

I went and picked up an apocalypse the day after, fitted 2*therm 1*kin 1*em and 2*LAR "accomodation" with 8 pulses and cleared the last room without any hassle..

I might've just been unlucky but I'd recommend that if you have to warp out of third pocket make sure you have a proper tank when you warp back in.... Nothing aggros on warpin though so plenty of time to get range but those fighters reach you very fast.
Comment by KaeloLePetit
2009-09-14 06:07:17
In Pocket 2 I got 2 Amarr Navy Apocs instead of one Apoc and an Armageddon. interestingly, one of them orbited at about 38-35km, the other got right up to me and orbited at around 6km.

I had warp scrambling from Delta II supp frigates.

Also, the Mallers in the last pocket seem to have beastly resists to either Kin, Therm or both. I was doing almost half the damage I usually do.
Comment by CaptCurry
2009-10-21 00:21:48
Pockets one and two where really easy, no hassle from the frigs (5x hobogoblin T1's killed them rather quick)

Pocket 3 wasnt really an issue either, only had agro from one or two groups at a time (Left group and the jakkars -> top -> right and left roughly) the thermal drones ripped the frigs apart so the 7 webs didnt bother me. The can dropped from the last jakkar i killed

Done in a maelstrom, 8x1400mm prototype seige artys. T2 X-large shield booster, EM/therm shield resisters (T2 active) and a invuln T2. (T1 kin rig). T1 shieldbooster and a T2 cap recharger. didnt even need to worry about cap/shield %'s (cap stayed about 50%, got a T1 semiconducter and a CCC)
Comment by CaptCurry
2009-10-21 00:25:27
Because i fail, i used phased plasma on every ship apart from the two jakkars which i swaped to republic fleet emp, the tank on those ships didnt seem to bad compered to others tbh.
Comment by KilhuEmmek
2009-12-09 19:04:02
Firing on the Jakar aggros everything as of this date, so that's confirmed. Aggro from everything forced a warp-in/kill stuff/warp-out approach until I got the groups down enough to tank.

Webbers/scrammers are present in that last pocket, so be careful with this one.
Comment by CrashCat
2009-12-19 05:16:35
Did this with a Domi with no problems.
2x cap recharger II, 3 omni tracking links
1 LAR II, 2x EM hard II, 2x Them hard II, 2x CPR II
2x Sentry rig, CCC

Drones: Gardes and Hammers
Comment by CrucO
2010-02-03 15:26:34
Did this in a Proteus. Resists: EM 92% Kinetic 88% Thermal 94%. Tanked the entire last room.

Possibly very helpful bug- I had four ships blow up. Now, that wouldn't really be out of the ordinary...except I didn't even have these ships targetted. My drones were all on my target. it's like they just self destructed. No idea what in the world happened, but they all turned into wrecks for no reason that I could see.
Comment by AlauraLorraine
2010-11-08 20:51:51
Firing on the left group in the third room aggros a third or so of the room. All the Int's aggro but therm drones take them out easy. After that bunch, you can target one group at a time and its easy enough.

No real bounties, but lots of tags and good salvaging if you take the time to do it
Comment by AsCendancy
2011-02-01 19:11:22
how much rep loss on this mission/chain?
Comment by ForteEXE
2011-02-03 13:58:13
ITMOD is one of the harshest ones for standings. So don't do it if you're a standings primadonna. :P
Comment by DurentiS
2011-04-29 03:15:13
Sentry tank and you take 0 damage in the third pocket. It's really that simple.
0) Do not move after warp in.
1) Target frigates/others (DO NOT FIRE FOR AGGRO)
2) Deploy sentries
3) Tell sentries to pop frigates first, then others
4) If sentries take ~90% damage to shields, scoop to drone bay. (All ships engaging sentries will snap back to their starting locations even if they're on top of you! You will not be targeted.)
5) Return to step one until pocket empty.
6) Salvage with Noctis (3x salvage tackle, 3xsalvager2, 5xtractors, 3xcargo2, 1xmicrowarp2, 1xcaprech2).
Comment by GideonDelta
2012-08-10 03:23:15
Although a little slow, I completed this in a Myrmidon with dual Med Armor Rep II's. I followed the instructions of carefully choosing targets and pulling them away from the group. Kill the frigates ASAP. The other battleships were pretty much a joke save for the Jakars.

I would highly recommend warping back and switching your armor resists prior to moving on to pocket 2. I went in with EM, Thermal, and Kinetic hardeners for the first pocket. Warped back. Swapped the kinetic hardener for an EM plating. Worked well. Except for maybe against the jakars whom I probably should have kept the kinetic hardener.
Comment by MrEd
2014-10-31 03:18:50
used a well tanked rattlesnake , was easy , attacked bottom group first , right group aggroed, moved way from the other two picked off the ones following me, then went back for the other two . my ehp was 90000 , dps @ 900 no trouble kiting them use afterburner or mwd
Comment by RedTyr
2015-10-15 13:48:06
Made 63mil from loot and salvages with Domi sentry and after Noctis
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