Revision [1741]
This is an old revision of IllegalActivity3 made by SazukaKirr on 2008-07-19 10:55:40.
Illegal Activity, level 3
Storyline mission in three parts.
Faction: Gallente
Mission type: Encounter
Space type: Unknown
Damage Dealing: Kin/Therm (plus some EM)
Web/scramble: Navy Delta II support frigs, navy detective.
Recommended damage: Kin/Therm
Recommended ships: Hawk
Part 1 of 3
Takes a couple of minutes for the ships to warp in.
Wave 1
6x atron class miners.Wave 2
8x frigates (maulus/tristan class ships)The 2nd wave has what you need to complete the mission
Part 2 of 3:
3x maulus class ships ( navy delta II support frigs)
3x Celestis class ships ( navy detective )
All web/scrambles.
Part 3 of 3:
Pocket 1
1x Gallente Navy Vexor
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.
Pocket 2
Group 1 (Aggro)
3x Gallente Navy Vexor3x Gallente Sentry Gun
Group 2
90km from warp in point3x Cruisers (Thorax/Vexors)
2x Interceptors (Support Frigates)
Group 3
90km from warp in point3x Cruisers (Thorax / Vexor)
Group 4
Warps in after a few minutes, about 60km out2x Roden Shipyards Courier (Industrial)
5x Courier Escort (Friggates)
Notes
Groups 2 and 3 will aggro separately.Pocket 2 only requires the Roden Shipyards Couriers to be destroyed, so Groups 2 and 3 are optional.
There might spawn an omber roid in the asteroid field.