Revision [1784]
This is an old revision of SerpentisExtravaganza4 made by SturmWolke on 2008-07-24 20:03:44.
Serpentis Extravaganza, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening Corelum Chief Safeguards, Core Flotilla Admiral
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue
Pocket 1
No aggro at warp-in.
Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1: Scanner Outpost (18-23 km)
4x Elite Frigates (Guardian Veteran) Web/Scramble5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening
Group 2: Blasted Neon Sign (21-28km)
3x Elite Frigates (Guardian Veteran) Web/Scramble4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore)
Group 3: Serpentis Storage Facility (31-36km)
3x Battleships (Core Baron/Commodore)2x Battlecruisers (Corelatis Platoon Leader)
Group 4: Serpentis Prison (40-46km)
4x Battleships (Core Baron/Commodore)2x Serpentis Personnel Transport
Structures
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
Pocket 2
No aggro at warp-in.
Group 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1: Asteroid Mining Post (17-22km)
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)3x Battleships (Core Port Admiral/Commodore)
Group 2: Barren Asteroid (22-27km)
3x Elite Frigates (Guardian Veteran) Web/Scramble3x Battleships (Core Baron/Commodore)
Group 3: Hollow Asteroid (35-50km)
2x Elite Frigates (Guardian Veteran) Web/Scramble2x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)
Pocket 3
Auto aggro from Group 1 at warp-in.
Group 1 can be attacked and eliminated without drawing pocket aggro.
DO NOT deploy drones to attack Group 1 within 40km range from the neutral groups. They will be targetted and attacked.
Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.
Group 1 (Auto-aggro): Beacon (2-20km)
4x Destroyers (Corelior Infantry/Sentinel)7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)
Group 2: Strange Rock Formation (20-30km)
3x Cruisers (Corelum Chief Defender/Chief Protector)3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
Group 3: Serpentis Storage Facility (25-30km)
4x Elite Frigates (Guardian Veteran)4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
Group 4: Serpentis Stronghold (45-65km)
2x Serpentis Heavy Missile Battery3x Spider Drone I
1x Battleship (Krayek Sarpanti)
Tip
- To deploy drones safely to attack Group 1, you need to move away from the neutral group's proximity aggro bubble. Recommended range 50km-80km away.
- Mission is flagged completed after you have killed Krayek Sarpanti.
Structures
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Stronghold drops T1 modules.
Blitz
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill/ignore Group 1. Eliminate Krayek Sarpanti.