Revision [1806]
This is an old revision of Vengeance4sa made by SturmWolke on 2008-07-27 00:19:12.
Vengeance, Level 4
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm, Kin (Draben Kuvakei)
Web/scramble: Elite Frigates.
Extras: Tracking Disruptor (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: CNR, Raven
Pocket 1
All groups in this pocket have proximity aggro bubbles between 10-15km.
You may get aggroed by Group 1 at warp-in as its proximity aggro triggers.
DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5.
Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed.
Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.
Group 1: Asteroid Mining Outpost (15-30km)
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble2x Battleships (Centus Mutant Lord/Savage Lord)
Group 2: Veldspar Asteroid (18-20km)
5x Battlecruisers (Centatis Phantasm/Specter)1x Battleship (Centus Overlord/Savage Lord)
Group 3: Asteroid Construct (18-30km)
7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor1x Battleship (Centus Mutant Lord)
Group 4: Asteroid Colony (16-25km)
5x Destroyers (Centior Cannibal/Devourer)6x Battlecruisers (Centatis Phantasm/Specter)
Group 5: Asteroid Factory (18-22km)
3x Battleships (Centus Savage Lord)Tip
- The warp gate is locked until all ships have been eliminated.
- Recommended order of elimination : Group 1 & 5, Group 2 and Group 3 & 4.
Mineable Asteroid
- Pocket 1 has a sizeable Veldspar deposits.
Pocket 2
Auto aggro from Group 1 at warp-in. All other groups remain neutral.
Each group can be taken out independently and drones can be deployed as per normal.
Group 1 (Auto-Aggro): Beacon (2-4km)
1x Destroyer (Centior Monster/Horror)2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)
Group 2: Ruined Monument (25-30km)
3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)Group 3: Sansha Outpost (30-35km)
7x Cruisers (Centum Hellhound/Fiend)Group 4: Veldspar Asteroid (26-28km)
3x Cruisers (Centum Hellhound/Fiend)2x Battleships (Centus Mutant Lord/Savage Lord)
Tip
- The warp gate is locked until all ships have been eliminated.
Structures
- Sansha Storage Facility drops NPC trade groods (dairy products, livestock, enriched uranium)
Pocket 3
No aggro at warp-in.
Sentry towers proximity aggro will be triggered if your ship moves to within 50km.
Single Group: (55-70km)
5x Tower Sentry Sansha III3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile
Tip
- It is recommended that your ship carry at least 2-3 weapon upgrade modules (e.g. Ballistic Control System, Heat Sink, etc.) when attacking Draben Kuvakei.
- Mission is flagged completed once you have killed Draben Kuvakei.
Structures
- Sansha's Battletower drops T1 modules
Blitz
- Pocket 1 & 2 : There is no quick way. The warp gates are locked until all ships have been eliminated.
- Pocket 3: Kill Draben Kuvakei and warp out.