Revision [1857]
This is an old revision of RightHandofZazzmatazz4 made by SturmWolke on 2008-08-03 01:13:20.
Right Hand of Zazzmatazz, Level 4
Last edited by SturmWolke:
pls limit the specific racial hardeners config to the comments section
Sun, 03 Aug 2008 01:13 UTC
pls limit the specific racial hardeners config to the comments section
Sun, 03 Aug 2008 01:13 UTC
Faction: Mercenaries
Mission type: Encounter
Space type: Normal
Damage dealt: All types (heavy Kin/Therm)
Web/scramble: Frigates (Seven Lookout/Seven Deathguard)
Extras: NA
Recommended damage dealing: Therm (best all-round), Therm (Zor), Kin (secondary)
Recommended ships: Raven, Dominix, CNR, Golem
Single Pocket
Auto-aggro from Group 1 at warp-in.
Group 2 remains neutral, but it will aggro ANY drones deployed. Fleet members may also be aggroed by Group 2.
Warning
- Group 1 will inflict very heavy DPS at close range, make sure your ship is tanked properly.
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Seven Deathguard) Web/Scramble3x Cruisers (Seven Assassin/Thug)
3x Cruisers (Seven Bodyguard)
1x Cruiser (Olufami/Schmidt/Elena Gazky)
1x Battleship (Seven Macleari - Mercenary Overlord)
1x Battleship (Zor)
Damage Dealt:
Olufami (EM + EXP + Scourge Heavy Missile)
Schmidt (EM + Therm + Thunderbolt Heavy Missile)
Elena Gazky (EM + Therm + Scourge Heavy Missile)
Seven Macleari (Scourge Heavy Missle)
Zor (Cataclysm Cruise Missile - every 2.5 second)
Group 2:
4x Frigates (Seven Lookout - Mercenary Wingman) Web/ScrambleTip
- You may increase engagement distance by warping in at 100km. Warp to mission location, quickly cancel it and then select warp to 100km.
- For the above, your warp-in location to this pocket will be determined from the direction of your approach i.e. you warp-in to the left / right / above and etc. with respect to the Outpost Headquaerters.
- Kill Zor first to reduce the incoming DPS. If he is out of range, kill the closest cruiser and re-target Zor once he is in range.
- Zor drops Zbikoki's Hacker Card, which is used to unlock the warp gate in the Worlds Collide L4 missions.
- Mission is flagged completed after you have killed the Outpost Headquarters, Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
- If you don't pick out and lock the correct Bodyguard when you warp in, it will get mixed up with the others and you'll have to guess which is needed for the blitz.
Structures
- Black Market Facility drops narcotics.
Blitz
- Warp in and kill Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
- Kill the Outpost Headquarters and warp out.