Revision [1935]
This is an old revision of KidnappersStrike3br made by ArkanDjeru on 2008-08-07 14:58:35.
Kidnappers Strike, Level 3
This is the Blood Raider variant. For the first four missions: KidnappersStrike3 Link
Part 5 - Incriminating Evidence
Faction: Darkonnen (Blood Raiders)Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator
Single Stage
Group 1 @30k - aggro after 10-15secs
3 Darkonnen Veteran (Frigate)2 Darkonnen Gang Leader (Cruiser)
Group 2 @80k
3 Darkonnen Veteran (Frigate)3 Darkonnen Gang Leader/Overlord (Cruiser)
Blitz
Destroying group 1 completes the mission.Structures
Pressure Silo drops ammo typesHabitation modules drop miscel trade goods
Cargo Rigs drop ammo types
Part 6 - The Flu Outbreak
Mission type: Courier110 unit of Antiviral Drugs (22 m3)
Part 7 - The Secret Meeting
Faction: Blood RaidersMission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recomended ships: Arbitrator
Pocket 1
No aggro.
Single Group @60-65km
2 Darkonnen Overlord (Cruiser)1 Darkonnen Envoy (Battleship)
Attacking the Darkonnen Envoy after talking to him does not affect mission. May drop a +4 implant.
Pocket 2
4 groups at warp in, no instant aggro.
Attack in any order - all groups aggro'd independently.
Group 1 (middle bottom) @10-20km
3 Blood raider transports2 Corpior Bishop/Seer (Battlecruiser)
Group 2 (right) @30-40km
5 Corpii Reaver/Engraver (Frigate)1 Corpii Fanatic/Shade (Battlecruiser)
Group 3 (left) @20-30km
3 Corpii Reaver/Engraver (Frigate)2 Corpior Shade/Seer (Battlecruiser)
Group 4 (middle top) @30-40km
4 Corpum Arch Templar/Revenant (Cruiser)Blitz:
Destroy middle bottom group (transports) drops cargo container containing 5 prisoners. Mission Completes.Part 8 - Defend the Civilian Convoy
Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator
Single Stage
Single Group @ 25-30k
5 Corpii Engraver (Frigate)3 Corpior Shade (Battlecruiser)
Structures that drop loot:
Storage Facility - miscel trade goodsPart 9 - Retrieve the Prisoners
Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS by Corpior Converter and/or Corpum Priest
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator
Single Stage
Warp in, 4 groups. Attack in any order - all groups aggro independently.
Group 1 @5-10km - instant aggro
2 Cruiser (Corpum Sage/Corpum Priest°) °NOSGroup 2 @30-40km
5 Corpii Reavers/Engravers (Frigate)1 Corpior Fanatic (Battlecruiser)
Group 3 @30-40km
5 Corpior Visionary/Converter (Destroyer)2 Corpior Seer/Bishop (Battlecruiser)
Group 4 @60-70km
3 Corpum Arch Sage/Arch Priest (Cruiser) - one of these drops the prisoners & killing completes the mission.Blitz:
once you've dealt with the initial 2 Cruisers you could just go for the Arch Sage group.Part 10 - The Final Battle
Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator
Pocket 1
Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also switch target to aggro drones if drones attack the sentries. The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.
Group 1 (middle-left) @10-15km - instant aggro
2 Blood Heavy Missile Battery2 Corpii Engraver
Group 1 (left) @100-115km
1 Tower Sentry Bloodraider II1 Corpum Arch Templar/Arch Reaver
Group 2 (middle-left) @100-115km
1 Tower Sentry Bloodraider II1 Corpum Arch Templar/Arch Reaver
Group 3 (middle-right) @110-140km
1 Tower Sentry Bloodraider II1 Corpior Seer
Group 4 (right) @100-115km
1 Tower Sentry Bloodraider II1 Corpum Arch Templar/Arch Reaver
Pocket 2
Note: the large numbers of structures present can cause this stage to lag.
Group 1 (middle-left) @10-15km - Initial aggro at warp in.
5 Corpii Seeker/Raider/Collector/Reaver/Engraver (Frigate)2 Corpior Seer (Battlecruiser)
Group 2 (middle-right) @20-30km
3 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)2 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)
Group 3 (left) @100-110km
4 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)2 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)
Group 4 (right) @20-30km
3 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)3 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)
Pocket 3
Warp in, 3 groups. Attack in any order - all groups aggro independently.
Group 1 (middle) @60-70km
2 Corpior Visionary/Converter (Destroyer)2 Corpior Seer (Battlecruiser)
Group 2 (right) @100-110km
5 Corpior Converter/Templar/Shade/Fanatic (Destroyer)5 Corpus Apostle/Archbishop (Battleship)
Group 3 (left) @80-100km
5 Corpior Converter/Templar (Destroyer)5 Corpior Shade/Fanatic (Battlecruiser)
5 Corpus Harbinger/Cardinal/Patriarch (Battleship)
Destroy the Dark Blood Chapel and pick up 3 hardwire implants.
No other structures contain loot.
CategoryCleanup - ship lists