Revision [2022]
This is an old revision of MissionExplanation made by RalarinA on 2008-08-23 19:02:20.
Name of the Mission, level of the mission
Last edited by RalarinA
Sat, 23 Aug 2008 19:02 UTC
Sat, 23 Aug 2008 19:02 UTC
Faction: Which faction are the rats you encounter
Mission type:
- Encounter: Your main goal is to blow something up.
- Mining: Your main goal is to mine something.
- Courier: You have to transport something from one station to another (not reported unless part of a storyline)
- Normal: No gates and your mwd works.
- Deadspace: Normally gates, but might be without. Mwd does not work
Extras:
- NOS: Usage of energy vampires (Blood raiders)
- Jam: Usage of jammers. (Gurista Pirates)
- Damp: Usage of sensor dampening. (Serpentis)
- Tracking disrupt or just Disrupt: Usage of tracking disruption (Sansha Nation)
Recommended damage dealing: What you should attack with. The average least tanked damage first.
Recommended ships: Any ship that has survived the mission.
Difficulty: Estimated difficulty when completed with the appropriate ship with a standard tech 2 fitting (Frigate for Level 1, Cruiser for Level 2, Battlecruiser for Level 3 and Battleship for Level 4)
Pocket (number)
Deadspace pocket. Usually reached from a gate
Group (number)
Group of rats. More or less detailed depending on the reporter
Spawn/Respawn/Ambush
If there are any ships that shows up later in the game. Usually triggered by a ship, proximity of an object, time or just random.