Revision [2155]
This is an old revision of SilencetheInformant4 made by SturmWolke on 2008-09-09 20:12:09.
Silence The Informant, Level 4
Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones.
Extras: NA
Recommended damage dealing: Drones - EM (best all-round), EM (shield)/Exp (armor) for Elite Drone Parasite | Mercenaries - Therm (best all-round), Kin (secondary).
Recommended ships: Raven, CNR, Golem, Drake, Domi
Note: This can be a time consuming mission since the warp gate to Pocket 2 sits 55km away from the warp-in point.
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up near the Acceleration Gate several seconds after warp-in.
Attacking Group 1 will aggro the entire pocket.
Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 if left on auto.
Group 1 (Auto-aggro): (50-90km)
2x Tower Sentry Drone IIGroup 2: (50km)
2x Battleships (Elite Drone Parasite)Group 3: (75-90km)
6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)Group 4 : Acceleration Gate (50-60km)
3x Battleships (Elite Drone Parasite)Tip:
- Elite Drone Parasite battleships will deal heavy Thermal/Kin damage.
- Elite Drone Parasites lasts about an hour before disappearing. Remember to loot them for the Elite Drone AIs before continuing (don't worry about salvaging the wrecks since it only gives Metal Scraps).
- Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1.
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
NO drone aggro for the entire pocket. You can deploy drones normally.
Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Spider Drone I) Web3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km)
4x Elite Frigates (Mercenary Wingman) Web/Scramble4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-85km)
2x Frigates (Spider Drone I) Web6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Tip:
- Recommended order for elimination : Group 1, Group 2 and finally Group 3.
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.
Group 1 (Auto-aggro): (60-80km)
2x Tower Sentry Drone II5x Tower Sentry Drone III
Group 2: (75km)
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)Tip:
- The mission is flagged completed once you’ve killed the named Ex-Elite Secret Agent.
- The Road House structure drops T1 modules.
Blitz
- Pocket 2: The warp gate is locked until you have killed all NPC ships.
- Pocket 3: Snipe and kill the lone cruiser. Warp out.