Revision [2386]
This is an old revision of MariaEpiconthe made by MariaEpiconthe on 2008-09-21 16:48:14.
Maria Epiconthe
Maria Epiconthe is a MissionWhore
and
One of the official Janitors on EvE-Surival.org
Our Wiki has 1223 pages and 4566 users.
They have made 7598 comments
Funny links that works in-game
http://imgs.xkcd.com/comics/purity.png
http://imgs.xkcd.com/comics/zealous_autoconfig.png
http://omgrawr.net/quote/7262
http://www.eve-pirate.com/uploads/holden_comic_ep3.jpg
http://www.eve-pirate.com/uploads/holdencomicep1rb0.jpg
Mission Runner's Handy Info
Agent Divisions and their mission types:
Accounting: 0% Kill -- 88% Courier -- 12% Trade -- 0% MiningAdministration: 47% Kill -- 47% Courier -- 6% Trade -- 0% Mining
Advisory: 14% Kill -- 58% Courier -- 14% Trade -- 14% Mining
Archives: 0% Kill -- 92% Courier -- 8% Trade -- 0% Mining
Astrosurveying: 13% Kill -- 25% Courier -- 13% Trade -- 50% Mining
Command: 88% Kill -- 6% Courier -- 6% Trade -- 0% Mining
Distribution: 5% Kill -- 85% Courier -- 5% Trade -- 5% Mining
Financial: 12% Kill -- 70% Courier -- 18% Trade -- 0% Mining
Intelligence: 74% Kill -- 21% Courier -- 5% Trade -- 0% Mining
Internal Security: 100% Kill -- 0% Courier -- 0% Trade -- 0% Mining
Legal: 67% Kill -- 27% Courier -- 6% Trade -- 0% Mining
Manufacturing: 0% Kill -- 48% Courier -- 4% Trade -- 48% Mining
Marketing: 17% Kill -- 77% Courier -- 6% Trade -- 0% Mining
Mining: 0% Kill -- 10% Courier -- 5% Trade -- 85% Mining
Personnel: 28% Kill -- 66% Courier -- 6% Trade -- 0% Mining
Production: 0% Kill -- 52% Courier -- 13% Trade -- 35% Mining
Public Relations: 28% Kill -- 66% Courier -- 6% Trade -- 0% Mining
R&D: 0% Kill -- 50% Courier -- 50% Trade -- 0% Mining
Security: 94% Kill -- 6% Courier -- 0% Trade -- 0% Mining
Storage: 6% Kill -- 71% Courier -- 6% Trade -- 17% Mining
Surveillance: 84% Kill -- 11% Courier -- 5% Trade -- 0% Mining
Factions:
Faction -- Tank Against -- Damage To Deal -- NotesAmarr Empire -- EM/Thermal -- Thermal -- Uses Neutralizers
Angel Cartel -- All Kinds -- Explosive -- Uses Target Painters
Caldari State -- Kinetic/Thermal -- Kinetic
Equilibrium of Mankind -- Kinetic/Thermal -- Kinetic
Gallente Federation -- Thermal/Kinetic -- Thermal
Guristas Pirates -- Kinetic/Thermal -- Thermal -- Uses ECM
Khanid Kingdom -- EM/Thermal -- Thermal
Mercenaries -- All Kinds -- Thermal
Minmatar Republic -- All Kinds -- Thermal
Mordu's Legion -- Thermal/Kinetic -- Kinetic
Rogue Drones -- All Kinds -- Em/Thermal
Sansha's Nation -- EM/Thermal -- EM
Serpentis -- Thermal/Kinetic -- Thermal -- Uses Sensor Dampeners
The Blood Raiders -- EM/Kinetic -- EM -- Uses Tracking Disruptors
Thukker Tribe -- Explosive/Thermal -- Thermal
Miscellaneous Information
Security Lockout:
A character will have to possess a security status equal to or greater than the following levels:-1.99 for access to 1.0 security level systems
-2.49 for access to 0.9 security level systems
-2.99 for access to 0.8 security level systems
-3.49 for access to 0.7 security level systems
-3.99 for access to 0.6 security level systems
-4.99 for access to 0.5 security level systems
DED Complex Ship Requirements:
1/10 Frigate2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Ship Scan Probe Stats:
Observator Deep Space Probe -- 1000 AU Range -- 1 Strenght -- 20k km Max Scan Deviation -- 80min Flight TimeFerret Scanner Probe I -- 40 AU Range -- 2.5 Strenght -- 10k km Max Scan Deviation -- 40min Flight Time
Spook Scanner Probe I -- 20 AU Range - 5 Strenght -- 5k km Max Scan Deviation -- 20min Flight Time
Fathom Scanner Probe I -- 10 AU Range -- 10 Strenght -- 2.5k km Max Scan Deviation -- 10min Flight Time
Snoop Scanner Probe I -- 5 AU Range -- 20 Strenght -- 200km Max Scan Deviation -- 5min Flight Time
Distances:
1 AU = 150,000,000 km5 AU = 750,000,000 km
10 AU = 1,500,000,000 km
Skill Attributes:
Corporation Management -- Memory/CharistmaDrones -- Memory/Perception
Electronics -- Intelligence/Memory
Engineering -- Intelligence/Memory
Gunnery -- Perception/Willpower
Industry -- Memory/Intelligence
Leadership -- Willpower/Charisma -- Charisma/Willpower
Learning -- All
Mechanic -- Intelligence/Memory
Missiles -- Perception/Willpower
Navigation -- Intelligence/Perception
Science -- All except Perception
Social -- Charisma/Intelligence
Spaceship Command -- Perception/Willpower -- Willpower/Perception
Trade -- Willpower/Charisma -- Charisma/Willpower
Targeting Systems:
Caldari -- GravimetricAmarr -- Radar
Gallente -- Magnetometric
Minmatar -- Ladar
Formulas
LP Reward:
Actual LP Reward = Base LP Reward x (1 + 0.05 x (Level of Connection Skill 1 + Level of Connection Skill 2)))Missile Max/Optimal Range:
Remember to check a loaded missile to get correct values.Max Flight Time x Max Velocity