Revision [2682]
This is an old revision of CommunicationsColdWar2ga made by JerrodKane on 2008-10-27 10:10:35.
Communcations Cold War, Level 2
Last edited by JerrodKane
Mon, 27 Oct 2008 10:10 UTC
Mon, 27 Oct 2008 10:10 UTC
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive
Reccomended damage dealing: Explosive
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)
Time given to complete by agent: 5hrs, 42 minutes.
Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
We want you to enter the Nakri system and destroy the communications platform. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
We're not expecting you to have to go to war, but a cruiser would probably have a better chance of making it out of there than a frigate would.
Pocket 1
Group 1 (Aggro)
5 towers
Gallente Stasis tower - 13 KM
Tower Sentry I - 22 KM
light missile battery - 23km
Tower Sentry I - 27km
Gallente light missile battery - 28km
acceleration gate about 27km away
2 bunkers drop random stuff
Pocket 2
Group 1 (Aggro)
5 towers
Gallente Stasis tower - 16 KM
2x Tower Sentry I - 25KM
2x Gallente light missile battery - 30km
2x Federation Loras (cruiser) - 35KM
2x Federation Hoplon (frigate) - 40KM
2x Federation Kontos (frigate) - 40KM
Communcations tower - 24KM
Gallente outpost - 25KM
Blitz:
Blow up the tower in the 2nd room, and the mission is complete.The tower has a lot of armor/structure, so it may be worth it to blow up the rest first.