Revision [3186]

This is an old revision of Recon4an made by KismetEer on 2008-12-21 11:27:47.

 

Recon, Level 4


Last edited by KismetEer
Sun, 21 Dec 2008 11:27 UTC


Part 1 of 3


Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: all types (Pocket 1: Exp 46%/Kin 23%/therm 19%/EM 10%, Pocket 2: EM 66%/Exp 27%/Kin 5%/Therm 1% )
Extras: timed respawns
Web/scramble: arch gistii frigates
Recommended damage dealing: exp/kin
Recommended ships: Shuttle, Golem, Domi

Pocket 1


The gates are not locked, so you can blitz this mission in a shuttle without a single kill.

The changes in rev 2.2 replaces a lot of ships with fewer, deadlier ships, with the same DPS overall.

In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple scramble possibilities, and most of them do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.

Respawn 1


1x Interceptor (Arch Gistii Outlaw), web/scramble
1x HAC (Arch Gistum Phalanx, Thermal Damage
1x Battleship (Gist Cherubim), Thermal damage

Respawn 2


1x Battleship (Gist Seraphim), EM damage
1x Battlecruiser (Gistatis Tribuni), Thermal damage
1x HAC (Arch Gistum Breaker)

Respawn 3


2x Battleship (Gist Seraphim), EM damage
1x HAC (Arch Gistum Breaker)

Respawn 4


1x Interceptor (Arch Gistii Thug), web/scramble
2x Battleship (Gist Cherubim, thermal damage / Gist Seraphim, EM damage)

Pocket 2


Mission completes when you arrive.

Respawn 1


3x Battleship (Gist Throne), EM damage
3x HAC (Arch Gistum Breaker)

Respawn 2


5x HAC (Arch Gistum Marauder)
2x Interceptor (Arch Gistii Outlaw), web/scramble
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