Revision [3264]
This is an old revision of RogueHunt5 made by JohnnyNeumonnic on 2008-12-26 21:26:20.
Rogue Hunt, Level 5
Last edited by JohnnyNeumonnic
Fri, 26 Dec 2008 21:26 UTC
Fri, 26 Dec 2008 21:26 UTC
Part 2 of 3
(Part 2 of Rogue Spy, L5)Faction: Drones
Mission type: Deadspace
Web/Scramble: None
Extras: (2) Energy Neutralizer Sentry IIIs
Damage dealt: All Kinds (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
Recommended damage dealing: EM/Thermal (Kin/Thermal for batteries/sentries)
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporter in 2 hours, but recommend more support.
Acceleration Gate into Deadspace.
Single Pocket
At gates destination, NPCs surround your warp-in point at distances between 15 – 25km with Missile Batteries at 55km. Full Room aggro upon warp-in.
Initial Group:
4 x Frigates (2 x Strain Barracude Alvi) orbits at 10 km
(2 x Strain Devilfish Alvi) orbits at 2 km
3 x Destroyers (Shatter Alvior) orbits at 3 km
3 x Cruisers (Atomizer Alvum) orbits at 19 km
4 x Battlecruisers (Siege Alvatis) orbits at 28 km
8 x Battleships (4 x Alvus Queen) orbits at 36 km
(4 x Alvus Ruler) orbits at 31 km
4 x Drone Cruise Missile Batteries
4 x Drone Heavy Missile Batteries
2 x Drone Energy Neutralizer Sentry IIIs
Subsequent Spawns:
Upon destruction of initial Frigates and/or Destroyers, there spawns:
3 x Frigates (Strain Hunter Alvi) orbits at 11 km
Upon destruction of initial Cruisers and/or Battlecruisers, there spawns:
3 x Cruisers (Strain Nuker Alvum) orbits at 17 km
As each initial Battleship is destroyed, there spawns:
1 x Battleship (Named Pilot Mission Target)
6 x Battleships (Alvus Queen) orbits at 36 km
Structures:
Drone Bunkers: Dropped no loot
Infested Station Ruins (350,000 hp): Destruction was not attempted. Report what you find.
Tactics/Notes/Spoilers:
- Plan your tanks resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries are the only damage dealing group who won’t spawn a replacement (who deals damage), so consider taking them out first to reduce incoming damage. Then take out the small, then medium ships. Their spawns are ultimately less in number than the group that preceded them.
- Mission is flagged complete when Named Pilot’s Battleship is destroyed. (Inettria Volur or other name provided in mission briefing).