Revision [3284]

This is an old revision of RogueSpy5 made by JohnnyNeumonnic on 2008-12-27 07:16:20.

 

Rouge Spy, Level 5


Last edited by JohnnyNeumonnic:
Added link to Part 2 of mission
Sat, 27 Dec 2008 07:16 UTC

Part 1 of 3


Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace with acceleration gates
Damage dealt: Exp/Kin/Therm
Extras: Neutralizer towers
Web/scramble: Elite drone frigs (Strain Render Alvi)
Recommended damage dealing: EM, Therm
Recommended ships: Nightmare, Raven, Vargur.

Pocket 1


When you arrive the pocket will be empty with only the drone structure at 100km. Drones will spawn when you close to 50km of the structure. Everything agros.
Note: groups spawn in a different order than noted here.

Tower sentries

x8 Cruise batteries (Cataclysm Cruise Missile) two groups at 50-60km to left and right
x3 Energy Neutralizer Sentry II one each left right and above at 40km
x1 Energy Neutralizer Sentry III 40km below

Group 1 (on top of hive)

x3 Battleships (Alvus Queen)
x2 Elite Cruisers (Strain Disintegrator Alvum)

Group 2 (40km below)

x4 Battleships (Alvus Ruler)

Group 3 (40km right)

x4 Battleships (Avlus Queen)

Group 4 (40km behind)

x3 Battleships (Alvus Creator)
x3 Interceptors (Strain Render Alvi)

Group 5 (on the right cruise battery group)

x3 Assault Frigates (Strain Raider Alvi)

Group 6 (spawns after one of the Alvus Queen groups is dead)

x3 Elite Cruisers (Strain Disintegrator Alvum)

Group 7 (spawns after another Alvus Queen group is destroyed)

x4 Battlecruisers (Exterminator Alvatis)

Mission is marked complete after all the drones have been destroyed.

Upon turning in the mission, you are automatically offered Part 2 of the series RogueHunt5 Rogue Hunt (Part 2 of 3)
Comments
Comment by MjedMazga
2008-12-19 13:33:03
I also noted that groups spawn differently, had a spawn after popping a few warp scrambling frigates.

The thermal cruise missile batteries make things interesting, as the typical rogue drone tank (heavy explosive with a bit of kinetic and dashes of thermal and EM) is modified with the mass amounts of extra thermal damage. Recommend primary'ing the cruise missile batteries if not tanked against thermal.

After completing the mission, for giggles I let my drones attack the drone structure in the room whilst I salvaged. When the drone structure popped, 4x Battleships (Alvus Queen, iirc) and 4x Battlecruisers spawned. They dropped an addition 1km3 worth of drone poop, so it's definitely worth taking out the structure.

Drone structures in parts 2 and 3 of this mission series did not drop any items or cause any additional spawns.
Comment by ArcDragon
2009-02-02 05:05:35
Distances listed in this report are the range at which the spawn in from the beacon.

The Energy neuts were tagging us at 90km or so. The Neut III battery is tougher than the others. They targeted only one ship and drained the cap almost instantly.
Comment by JohnnyNeumonnic
2009-02-07 15:10:32
I've updated the triggers and added a screenshot
Comment by ArcDragon
2009-02-08 23:20:40
The neuts will drain you from 250km. The cruise batteries can not hit you past 165km. Skip to the comments section of part 2 of 3 for a way to two man this mission.
Comment by DayWatch
2009-09-15 09:43:17
I got a Spawn of 3 x Battleships (Matriarch Alvus) after killing Spawn 4 (I think the trigger was one of the original BS)
Comment by DayWatch
2009-09-15 09:46:38
In addtion this mission can be solo'ed in a nighthawk (I was using a standard passive setup with T2 rigs, Dread Guristas Explosion Dampening Amplifier, Pithum A-Type Explosion Dampening Amplifier and Pithum A-Type Magnetic Scattering Amplifier) if you take out the Drone Cruise Missile Batteries first you don't have to worry about the additional thermal damage (I believe kinetic damage is best for this but have not confirmed myself)
Comment by Peon155
2009-10-18 06:47:57
Have to agree with Mjed about the quantities and quality of the drone poop in this mission... well worth picking it all up... quality is such that it could be bottled and sold to Super Models as something they could rub into their faces... it's that good... :)
Comment by VaLTrantor
2009-11-20 14:34:02
Soloed it in a Drake, but had to warp out twice until I found a working hardener set for me. Tried first with 2 therm, 1 exp and 3 LSE (coz I feared the therm-damage from the cm-towers), then with therm kin exp 3 LSE (after calculating for a while with the ships-DB and EFT) and last with rainbow and 2 LSE - then it worked, but there were also less ships shooting that time ;) "blitzed" the mission by just killing the frigs (I hate scram) and then the spawn 2a&b, since shooting those kin-resistant ships is not so much fun in a Drake with no BCS :D
Comment by KzinTee
2010-02-03 21:42:36
Done in Tach Nightmare with a logi. I just slowboated to the spawn point, killing Spawn #4. Then everything spawns in over period of 30 seconds. Take out neuts, then missile batteries, then everything else.
Patriarchs orbit around 8k, but my HH2s and my logistic Hob2s made easy work of them while I killed everything else.
Comment by SmurfityBob
2010-03-20 23:26:04
Every time I've run this I've used a ab fitted frigate to trigger the spawns rather then slowboat it there in my rattlesnake. The end result is I'm fighting the spawns from the warp in point rather then the trigger point where I guess most people are fighting from. I've noticed that the spawn inside the structure (grp2) and the spawn that appears when you destroy the structure (spwn4) are both about 100-120km away from me in their rest state, and they often retarget drones or fleet members, and reset back to their start points, I'm guessing there is a limit to how far from their spawn point they will fly.
Comment by NeoXr2i
2010-04-19 05:33:00
I done this damnation + oneiros + claymore easyly tanked, friend nipped in with abaddon for extra dps

I found that i never got trigger spawns until i killed the last cruise batt , then killing them spawns trigger the next.

Confirming killing drone struture spawned 4 bc and 4 bs

Got 3k of drone goo about 65mil at dodixie min prices.
Comment by BalintVazsonyi1
2010-05-01 18:12:54
Completed in passive Nighthawk with Dread Guristas Explosive Amp (x2) and a DG Heat Amp (x1), LSE II(x2). T1 Core Defence Field Purgers and CN Thunderbolt Heavy Missiles.
I warped out once at the beginning to de-aggro Group 2.

I targeted in the order of:
Cruise Missile Batteries (while moving toward them I shot the Patriarch Alvus)
Patriarch Alvus
all but one frig (shooting the last one is the trigger)
all cruisers
Matriarch Alvus's
Completed in 1 hour 15min, most related skills at level 3 or 4.
Total loot/salvage/reward was worth 43mil isk in Jita.
Comment by WildPikachu
2010-05-09 19:26:51
Solo'able in a passive Tengu with level 5 skills
Comment by EveDawn
2012-03-13 00:15:40
Solo'able easilly in a TII passive Drake. once agro'd warpout, then back in at warpspot which is at distance from station. Take out frigates with drones. align away from ships cruise missile batteries to a warpout spot incase. then just start taking out the trailing BS's. With a good tanked Drake you should be able to tank until you are out of range of the Cruise launchers by that time you also should have taken out enough Bs's to stop and pop the rest before aproaching the cruise misiles batterise to take them out.
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