Revision [3326]
This is an old revision of BreakTheirWill3se made by Mousy1 on 2009-01-01 20:08:09.
Break Their Will, level 3
Last edited by Mousy1:
cleaned up
Thu, 01 Jan 2009 20:08 UTC
cleaned up
Thu, 01 Jan 2009 20:08 UTC
Faction: Serpentis, Mercenary
Mission type: Encounter
Damage dealt: Kin, Therm
Recommended damage: Kin, Therm
Recommended ships: Drake
Completed in: Drake
Note: Mission objective requires you to destroy a Repair Station
Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats
Single Pocket
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawnAttacking the Auxillary Power Array's will not cause any spawn
First Wave
Arrives when you shoot at the Repair Station1x Stasis Tower
3x Heavy Missile Battery
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Reinforcement Wave 2
Reinforcements will spawn when you destroy the Repair Station1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter
Blitz
Destroy the Repair Station, mission complete, warp outStructures
Batteries may drop missilesOther structures no loot
Asteroids
Scordite - 21 asteroidsVeldspar - 40 asteroids