Revision [3434]
This is an old revision of BigSting5ca made by JohnnyNeumonnic on 2009-01-16 11:54:55.
The Big Sting, L5
(Part 1 of 3)
Faction: Caldari
Mission type: Deadspace, no gate
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble
Extras: (2) Caldari Energy Neutralizer Sentry IIIs, (2) ECM Jamming Cruisers
Damage dealt: Kinetic 70% / Therm 30%
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters in under 2 hours.
Summary: Timed spawns of 54 ships (23 Battleships, 7 Battlecruisers, 11 Cruisers, 13 Frigates)
Direct warp into Deadspace. No gate.
Group 1
Initial Spawn: 10-15km away (just above Ghost Ship)6 x Frigates -
(Taibu State Katana/Wakizashi) orbits at 17k, Scramble/Web
(Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k6 x Battleships (State Shukuro Shogun) orbits at 33k
Group 2
Special Forces Squadron: spawns at 35 – 45km (on opposite side of warp-in beacon)Spawns 7 minutes after warp-in:
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers
4 x Cruisers ( Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun), orbits at 33k (one is Special Forces Officer)
4 x Tower Sentry Caldari III
2 x Caldari Cruise Missile Battery
2 x Caldari Energy Neutralizer Sentry III
Group 3
Spawns 10 minutes after warp in:3 x Battleships (State Shukuro Shogun), orbits at 33k
Group 4
Spawns 60 minutes after warp in:2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
Group 5
Spawns 80 minutes after warp in:3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, Scramble/Web
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k
Tips
- Watch your drones, they will quickly be targeted by each new spawn
- Have the “Types” column available in your overview if you want to separately identify each Special Forces ships.
(Part 2 of 3)
Faction: Caldari
Mission type: Deadspace, no initial gate
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble
Extras: ECM Jamming Cruisers
Damage dealt: Kinetic 75% / Therm 25%
Recommended damage dealing: Kinetic/Thermal
Recommended ships:
Direct warp into Deadspace. No initial gate
Warp-In
Pocket Summary: Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)
Groups spawn at 2 minute intervals. Instant Aggro.
Group 1:
Present at Warp-in at 50k5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
Group 2:
Spawns 2 minutes later at 25k7 x Frigates
2 x (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x (Taibu State Yari/Daito) orbits at 13k, Scramble/Web
3 x (Taibu State Katana/Wakizashi) orbits at 17k, Scramble/Web
7 x Cruisers
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k
3 x (Taibu State Bajo/Samurai) orbits at 33k
Group 3:
Spawns 2 minutes later at 40k3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
7 x Battleships
2 x (State Shukuro Shogun) orbits at 33k
5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k
Group 4:
Spawns 2 minutes later at 55k3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers
5 x Battleships (State Shukuro Shogun) orbits at 33k
Pocket 2 – Right Hand Gate to Citizens Quarters
Pocket Summary: Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)
Group 1:
Spawns at 2 minutes after warp-in. Instant Aggro.2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
3 x Battlecruisers (State Kanpaku) orbits at 35k
8 x Battleships -
4 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Bishamon) Orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
1 x (State Oshiro) orbits at 29k
Remaining Groups:
Remaining 2 minute spawns totaled. Instant Aggro.4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, Scramble/Web
3 x Cruisers(Taibu State Bajo/Samurai) orbits at 33k
3 x Cruisers (Taibu State Daimyo/Shugo ) orbits at 18k, ECM Jammers
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
7 x Battleships -
5 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
Pocket 3 - Left hand Gate
(incomplete)
Tips
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
(Part 3 of 3)
tbd