Revision [3540]
This is an old revision of PirateInvasion3gu made by KhanaLoaris on 2009-01-31 16:24:43.
Pirate Invasion, level 3
Last edited by KhanaLoaris:
there are no 'rooms' in space ;p
Sat, 31 Jan 2009 16:24 UTC
there are no 'rooms' in space ;p
Sat, 31 Jan 2009 16:24 UTC
Faction: Guristas
Mission type: Deadspace
Damage dealt: Kin, Therm
Web/Scramble: Dire Pithi Arrogator
Extras: Jamming
Recommended damage dealing: Kin, therm.
Recommended ships: Battlecruisers, Recons, HACs
Guarding the Gate
Aggro from all, 20km from warp-in.
7x EW Frigates (Pithi despoilers/saboteurs) (Jam)
2x Interceptors (Dire Pithi arrogators)
As usual with npc jammers, there is only one jamming period. Wait it out and then blast them all, or let your drones do it.
Pocket 1
No aggro on warp in. Shoot anything and the entire pocket aggros.
Group 1
about 50km around warpgate5x Pithum cruisers
1x Battlecruiser [Pithatis Assaulter -- 138k]
Group 2
at 60-80km from gate (around war installation).5x frigs
3x EW cruisers (Pithum Nullifier/Annihilator) (may Jam)
War installation drops t1 loot.
Pocket 2
Only Group 1 agros on warp in.
Group 1
8x frigs/destroyers at 30km rangeGroup 2 (25-40km)
7x cruisers/battlecruisers (varies, typically quite strong jamming in this group)Group 3 (50-65km)
7x cruisers/battlecruisers (varies)It's possible to shoot the groups in the given order without aggroing the other. However shooting group 3 will aggro group 2.
Group 2 contains the (pithum killer) caracal
Roids:
35 x Veld, content not measured