Revision [3612]
This is an old revision of MassDrivers5am made by JohnnyNeumonnic on 2009-02-10 17:05:33.
Mass Drivers, Level 5
Last edited by JohnnyNeumonnic
Tue, 10 Feb 2009 17:05 UTC
Tue, 10 Feb 2009 17:05 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gates
Web/scramble: Stasis Tower, All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 55%, Therm 45%
Recommended damage dealing: EM, Therm
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus
Gate Pocket
Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
Pocket 1
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.Initial Group
Ships 35-60km away, all aggro immediately:6 x Frigates (Divine Imperial Paladin/Valok/Napat*) Web/Scramble, *30% Tracking Disrupter, (*Trigger 1)
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) *NOS, (^^Trigger 2)
1 x Amarr Heavy Missile Battery
3 x Amarr Cruise Missile Battery
1 x Amarr Stasis Tower
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III
Spawn 1a
3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, NOS, 8% Tracking Disrupter (Trigger 1b)Spawn 1b
4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, (Trigger 1c)Spawn 1c
4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10kSpawn 2a
5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, (Trigger 2b)Spawn 2b
5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49kTips
- Use a Passive Tank or plan a capacitor that receives an extra 80 units/sec
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates
- Maximum damage dealing of all ships in initial group 2356 hp/s (EM: 57%, TH: 43%)