Revision [3668]
This is an old revision of LiberateTheMiners5am made by JohnnyNeumonnic on 2009-02-18 04:49:31.
Liberate the Miners, Level 5
Last edited by JohnnyNeumonnic
Wed, 18 Feb 2009 04:49 UTC
Wed, 18 Feb 2009 04:49 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: Stasis Towers, All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Acceleration Gate into Deadspace
Single Pocket
All groups aggro within 10 seconds of warp-inTower Sentries
Between 25-80km away2 x Amarr Heavy Missile Batteries
5 x Amarr Cruise Missile Batteries
2 x Tower Sentry Amarr IIIs
2 x Amarr Stasis Towers
2 x Amarr Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 eWar frigates)
Group 1 – Broken Metallic Crystal Asteroid
70km from warp-in4 x Battleships (Imperial Templar Martyr) orbits at 49k
Group 2 – Amarr Control Tower
45k from warp-in4 x Frigates (Divine Imperial Imran/Sixtus)orbits at 4k, Web/Scramble
2 x Frigates (Divine Imperial Napat) (separate) orbits at 10k, Web/Scramble, 30% Tracking Disrupter
4 x Battleships (Imperial Templar Ultara) orbits at 49k, -Trigger 1-
Group 3 – Cloven Grey Asteroid
55k from warp-in4 x Battleships (Imperial Martyr*/Imperial Templar Torah) orbits at 17-44k, *25% NOS, -Trigger 2-
- Spawn 1
Around Amarr Control Tower4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k
- Spawn 2
Around Cloven Grey Asteroid4 x Battleships (Imperial Templar Dominator/Martyr ) orbits at 17-49k, -Trigger 3-
- Spawn 3
Around Cloven Grey Asteroid4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k, -Trigger 4-
- Spawn 4
Around Cloven Grey Asteroid2 x Battleships (Imperial Templar Judgment) orbits at 49k
Tips
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1806 hp/s (EM 58%, Therm 42%)
- Mission flagged complete when all ships are destroyed