Revision [3753]
This is an old revision of CaldariBeacons5 made by MariaEpiconthe on 2009-02-24 11:20:12.
Caldari Beacons, Level 5
Last edited by MariaEpiconthe:
Added the {{lastedit}}
Tue, 24 Feb 2009 11:20 UTC
Added the {{lastedit}}
Tue, 24 Feb 2009 11:20 UTC
Faction: Caldari
Mission type: Encounter
Space type: Deadspace - Gated
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, ECM Jammers
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus.
Acceleration Gate into Deadspace.
Pocket 1
Ships at 50-90k away2 x Frigates (Taibu State Tachi) orbits at 10k, Web/Scramble, 28% ECM Jammer
2 x Cruisers (Taibu State Shugo) orbits at 18k, 35% ECM Jammer
4 x Battlecruisers (State Shukuro Seki) orbits at 23k
7 x Battleships (State Shukuro Nagashin/Turushima*) orbits at 68k/23k, *NOS
2 x Caldari Energy Neutralizer Sentry IIIs
Pocket 2
Ships at 30-75k away3 x Frigates (Taibu State Wakizashi) orbits at 17k, Web/Scramble
5 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
8 x Battleships (State Shukuro Nagashin) orbits at 68k
4 x Caldari Cruise Missile Batteries
2 x Caldari Energy Neutralizer Sentry IIIs
Mission is flagged Objective Complete when all ships are destroyed, even without destroying the Subspace Beacons (and despite what the mission objective states).
Spawn 1 (optional)
If you destroy the Subspace Beacon on the right8 x Battleships (State Shukuro Shogun) orbits at 33k
Spawn 2 (optional)
If you destroy the Subspace Beacon in the middle6 x Battleships (State Shukuro Turusima) orbits at 23k
Spawn 3 (optional)
If you destroy the Subspace Beacon on the left6 x Battleships (State Shukuro Nagashin) orbits at 68k
Tips
- Nagashins deal a heavier than average amount of thermal damage for Caldari NPCs
- Pocket 1 ships deal 2,280 hp/s (Kin: 53%, Therm: 47%)
- Pocket 2 ships deal 2,480 hp/s (Kin: 48%, Therm: 52%)
- Use a Passive Tank, or plan a capacitor that receives an extra 80 units/sec
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers