Revision [3813]
This is an old revision of AngelExtragavanza4 made by CalRev on 2009-03-01 16:14:24.
Angel Extravaganza, Level 4
Last edited by CalRev:
changed implant to hardwiring
Sun, 01 Mar 2009 16:14 UTC
changed implant to hardwiring
Sun, 01 Mar 2009 16:14 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kinetic (Heavy Thermal in Bonus Room)
Web/Scramble: Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended ships: Golem, CNR, Raven, Dominix, Megathron, Cerberus,
Note: Identifying the spawn trigger is difficult. It is usually the highest bounty battleship, but not always.
It will get confusing when there are two (or more) battleships with the same name or two different battleships where either one is the possible trigger.
Try to see if one flies differently i.e. a little separated from the main group.
Warp In
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.
Initial Group:
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble3x Battlecruisers (Gistatis Praefectus/Tribuni)
3x Battleships (Gist Commander/General/War General 7,600) Trigger (Gist Commander/Gist General)
Spawn 1:
2x Battlecruisers (Gistatis Praefectus/Tribuni)2x Battleships (Gist General/War General/Warlord 7,600) Trigger (Gist War General/Gist Warlord)
Spawn 2:
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble2x Battleships (Gist War General 7,600/Gist Warlord 7,600)
Tip:
- Killing the structures will remove the 2nd re-spawn.
Pocket 2
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.
Initial Group:
2x Destroyers (Gistior Seizer/Trasher)2x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)
Spawn 1: (32-42km)
2x Battlecruisers (Gistatis Tribuni/Tribunus)2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General)
Spawn 2: (60km)
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble1x Elite Cruiser (Arch Gistum Liquidator/Marauder)
2x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Saint/Nephilim)
Pocket 3
Auto-aggro from Initial Group at warp-in.
No structures drop loot
Initial Group:
3x Angel Sentry Guns7x Angel Light Missile Batteries
2x Angel Heavy Missile Batteries
1x Battleship (Gist General/Commander)
Tip:
- It is not necessary to kill all the sentries and missile batteries.
Pocket 4
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.
Initial Group:
3x Elite Frigates (Angel Viper/Webifier) Web/Scramble2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Warlord/Nephilim/Saint) Trigger (Gist Warlord/Gist Nephilim/Gist Saint)
Spawn 1: (41-51km)
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble4x Battleships (Gist Commander/War General/General/Warlord) Trigger (Gist War General/Gist Warlord)
Spawn 2: (68-74km)
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble3x Battleships (Gist Warlord/War General/General) Trigger (Gist War General/Gist Warlord)
Spawn 3: (64-66km)
1x Destroyer (Garin Kezmonu)3x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord)
Minable Asteroids: (60-100km)
4x Omber (4000 units per asteroid)Tip:
- Blow up the Silo and the Radio Telescope before anything else and the re-spawns won't appear.
- Silo will drop a random (3%) Hardwiring and T1 modules.
Pocket 5
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.
Initial Group: (31-35km)
1x Destroyer (Gistior Seizer/Trasher)2x Battlecruisers (Gistatis Tribunus/Legatus)
2x Battleships (Gist War General/General) Trigger (Gist War General/Gist General)
Spawn 1:
2x Destroyers (Gistior Haunter/Defacer)5x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Warlord/Saint) Trigger (Gist Warlord/Gist Saint)
Spawn 2: (43-55km)
3x Elite Frigates (Angel Viper/Webifier) Web/Scramble3x Battleships (Gist Saint/Warlord) Trigger (Gist Warlord/Gist Saint)
Spawn 3: (72-74km)
2x Spider Drone II (60km from warp gate) Web1x Battleship (Tiogo Kargaz - Gist Throne)
Tip:
- The acceleration gate leads to the Bonus Pocket. It is unlocked after you have killed Tiogo Kargaz.
- An Angel Diamond Tag is required to access the Bonus Pocket. The tag is not consumed upon activation and can be re-used infinitely.
- Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
- Mission is flagged completed after you have killed Tiogo Kargaz.
Bonus Pocket (Optional)
Whole pocket aggro as you warp-in.
Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.
Warning
- Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance.
- Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance.
Sentry Group: (20-70km)
2x Tower Sentry Angel II5x Tower Sentry Angel III
2x Angel Light Missile Battery Piranha Light Missile
3x Angel Cruise Missile Battery Cataclysm Cruise Missile
Ship Group: (40-70km)
4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)4x Elite Cruisers (Arch Gistum Breaker)
3x Battlecruisers (Gistatis Legatus/Tribunus)
1x Battleship (Gist Seraphim) Trigger
4x Battleships (Gist Malakim/Warlord/Nephilim)
Single Spawn: Angel Bunker (40-45km)
5x Battleships (Gist Throne/Malakim)Structures:
- Angel Battlestation & Angel Bunker drop T1 modules and ammo.
- Disk Structure does not drop anything, don't waste the ammo.
Tip:
- Move away from the Angel Battlestation/Bunker after warping in. This will buy you a bit of time to kill the sentries as the enemy ships try to close in.
- Eliminating all the Angel Cruise Missile batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
- Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all hostile targets.
- Beware the Gist Seraphim, Gist Throne batttleships and Gistatis Legatus battlecruisers. They deal some EM damage.