Revision [3846]
This is an old revision of HardWay5am made by JohnnyNeumonnic on 2009-03-05 00:14:35.
The Hard Way, Level 5
Last edited by JohnnyNeumonnic
Thu, 05 Mar 2009 00:14 UTC
Thu, 05 Mar 2009 00:14 UTC
Part 2 of 5
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
Mission requires the player to be able to use a Codebreaker module for hacking
Acceleration Gate into Deadspace
Single Pocket
Initial Group
Ships 25-80km away3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km- Spawn 2
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-- Spawn 3
6 x Battleships (Imperial Templar Martyr) orbits at 49km- Amarr Relay Station Spawns
(150,000 hp)
When the station is reduced to 70% Shields, there spawns
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
When the station is reduced to 50% Armor, there spawns
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
When the station is reduced to 90% Structure, there spawns
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
When the station is reduced to 10% Structure, there spawns
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)