Revision [3869]
This is an old revision of Reclamation5am made by JohnnyNeumonnic on 2009-03-07 01:53:03.
Reclamation, Level 5
Last edited by JohnnyNeumonnic
Sat, 07 Mar 2009 01:53 UTC
Sat, 07 Mar 2009 01:53 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace – no gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 54% / Therm 46%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct warp into Deadspace. No Gate
Warp-In
Initial Group
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
7 x Battleships (Imperial Templar Martyr) orbits at 49km
1 x Tower Sentry Amarr III
3 x Amarr Energy Neutralizer Sentry III
-Timed Spawns
Spawns that appear over time, one at a time, in this order3 x Tower Sentry Amarr IIIs
6 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, NOS
Tips
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)