Revision [3875]
This is an old revision of BigSting5am made by JohnnyNeumonnic on 2009-03-08 16:11:16.
The Big Sting, L5
Last edited by JohnnyNeumonnic
Sun, 08 Mar 2009 16:11 UTC
Sun, 08 Mar 2009 16:11 UTC
(Part 1 of 3)
Faction: Amarr
Mission type: Deadspace - No Gate
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentry IIIs, NOS
Damage dealt: EM 55% / Therm 45%
Recommended damage dealing: EM/Thermal
Recommended ships: (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
Direct warp into Deadspace. No gate.
Warp-In
Note: Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
Objective Group
Special Forces Squadron: spawns at 35 – 45km away at 8 minutes after warp-in:4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Scramble/Web
6 x Cruisers (Divine Imperial Justicar/Champion/Abrose) orbits at 7-32k, NOS
6 x Battleships (Imperial Templar Martyr), orbits at 49k
4 x Tower Sentry Amarr III
2 x Amarr Cruise Missile Battery
2 x Amarr Energy Neutralizer Sentry III
Optional Spawns
Ghost Ship Spawn - Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns6 x Frigates (Divine Imperial Imran/Paladin/Valok) by just shooting a frigate Triggers 1a
3 x Cruisers (Divine Imperial Champion/Justicar) by just shooting a cruiser Triggers 2a
Spawn 1a
6 x Battleships (Imperial Templar Martyr), orbits at 49k, Trigger 1b
3 x Frigates (Divine Imperial Paladin/Nabih/Sixtus) orbits at 4-16k, Scramble/Web
3 x Battlecruisers (Imperial Templar Justicar/Champion) orbits at 110-22k
4 x Battleships – (Imperial Templar Martyr/Ultara) orbits at 49k
Spawn 2a
3 x Battleships (Imperial Templar Martyr), orbits at 49k, Trigger 2b
2 x Cruisers (Divine Imperial Justicar) orbits at 14km
4 x Battlecruisers (Imperial Templar Justicar/Champion) orbits at 10-22km
4 x Battleships (Imperial Templar Martyr/Ultara) orbits at 49k
Tips
- Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)
- If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship