Revision [3969]
This is an old revision of FateOfAngels5 made by JohnnyNeumonnic on 2009-03-22 20:07:50.
Fate of Angels, Level 5
Last edited by JohnnyNeumonnic
Sun, 22 Mar 2009 20:07 UTC
Sun, 22 Mar 2009 20:07 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace – No Gates
Web/Scramble: Arch Gistii
Extras: Energy Neutralizer Sentry, Target Painter
Damage dealt: Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%
Recommended damage dealing: Expl/Kin
Recommended ships: Maelstrom w/ Passive Tank plus Maelstrom w/ Shield Transporters
Direct Warp into Deadspace. No Gate
Warp-In
Ships at 50-100km, instant aggro15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III Trigger
Back Group Spawns
When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) Web/Scramble
Angel Battlestation Spawns:
When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble
When reduced to 10% Armor, there spawns:
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km
When reduced to 25% Structure, there spawns:
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km
Mission is flagged complete when Angel Battlestation is destroyed
Optional Spawns:
Not required for mission completionAttacking the (3) Repair Outposts, each spawn:
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km
Attacking Energy Neutralizer Sentry spawns:
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Web/Scramble
3 x Cruisers (Gistum Centurion) orbits at 17km
Tips
- Use a Passive Tank, or plan a capacitor that receives and extra 40 units/sec
- Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)