Revision [4059]
This is an old revision of PrisonBust5 made by JohnnyNeumonnic on 2009-03-31 02:03:07.
Prison Bust, Level 5
Part 3 of 5
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct Warp into Deadspace
Warp-In, Pocket 1
Destroy Forcefields to access the gate to Pocket 2
6 x Powerful EM Forcefields (6,000 hp/each)
Pocket 2
Ships 2-80km away (Towers 100-115km away)5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km
5 x Amarr Cruise Missile Batteries
2 x Amarr Energy Neutralizer Sentry IIIs
Amarr Prison Facility (150,000 hp)
Tips
- Use a Passive Tank or plan a capacitor that receives an additional 200 units/s
- Maximum damage dealing of initial group if it gets into range is 2423hp/s (EM 58%, Therm 42%)