Revision [4075]
This is an old revision of SanshaSpies4 made by AevumDecessus on 2009-03-31 21:18:08.
The Sansha Spies, Level 4
Last edited by AevumDecessus:
added note about initial warp sfter confirming
Tue, 31 Mar 2009 21:18 UTC
added note about initial warp sfter confirming
Tue, 31 Mar 2009 21:18 UTC
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Web/scramble: NONE
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: CNR, Raven, Abaddon, Apocalypse
Single Pocket
Special note: the first individual to warp in will warp into the middle of group 2,
everyone else will warp to the normal location. This can be prevented by warping
and then canceling the warp
Auto aggro from Group 1 or 2 at warp-in. All other groups remain neutral.
Attacking Group 1 OR 2 does not aggro the whole pocket.
Drones can be deployed as per normal.
Group 1 (Auto-aggro): (36-42km)
1x Tower Sentry Sansha I4x Tower Sentry Sansha II
Group 2: Sansha Lookout (70-75km)
4x Destroyers (Centior Devourer/Abomination)4x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Savage Lord/Mutant Lord)
Group 3: Sansha Headquarters (90-95km)
1x Battleship (Centus Dark Lord/Overlord)3x Battlecruisers (Sansha's Spy - Centatis Devil/Wraith)
Tip
- Mission is flagged completed once you have eliminated all ships from Group 3.
Blitz
- Eliminate Group 3 and warp out.