Revision [4224]
This is an old revision of SmugglerInterception3se made by BuilderAlphaOne on 2009-05-10 00:20:40.
Smuggler Interception, level 3
Last edited by BuilderAlphaOne:
pocket 2 group aggor revised
Sun, 10 May 2009 00:20 UTC
pocket 2 group aggor revised
Sun, 10 May 2009 00:20 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace wth gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
no hostiles at initial gate
Pocket 1
no automatic aggro
Group 1
50-70km6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp
Group 2
65-75km4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
Structures
No LootAsteroids
Veldspar - 33 asteroidsPocket 2
no automatic aggro
Group 1 (left)
45-55km3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
Group 2 (middle)
45-55km2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
Group 3 (right)
45-55km9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Note
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.objective of 10 militants in each transport wreck [only one required].