Revision [4224]

This is an old revision of SmugglerInterception3se made by BuilderAlphaOne on 2009-05-10 00:20:40.

 

Smuggler Interception, level 3


Last edited by BuilderAlphaOne:
pocket 2 group aggor revised
Sun, 10 May 2009 00:20 UTC


Faction: Serpentis
Mission type: Encounter
Space type: Deadspace wth gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.

no hostiles at initial gate

Pocket 1


no automatic aggro

Group 1

50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp

Group 2

65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

Structures
No Loot

Asteroids
Veldspar - 33 asteroids

Pocket 2


no automatic aggro

Group 1 (left)

45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle)

45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right)

45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Note
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

Structures
No Loot

Asteroids
Veldspar - 86 asteroids
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