Revision [4780]

This is an old revision of PirateInvasion4sa made by LothrosAndastar on 2009-08-14 04:57:06.

 

Pirate Invasion, Level 4


Last edited by LothrosAndastar:
Added note about MWD
Fri, 14 Aug 2009 04:57 UTC

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace (MWD works as of 14/Aug/2009 However)
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon

Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.

Single Pocket


At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.

Warning

Aggro Notes:

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Group 1 (Auto-aggro): Ripped Superstructure (25-35km)

2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble
4x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Spaceshuttle Wreck (45-60km)

3x Destroyers (Centior Abomination/Devourer)
3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)

Group 3: Amarr Trade Station Ruins (60-70km)

2x Frigates (Centii Loyal Servant/Minion) Web/Scramble
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord)

Group 4: Amarr Military Station Ruins (65-90km)

2x Battlecruisers (Centatis Wraith/Specter)
4x Battleships (Centus Lord/Mutant Lord)

Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)

5x Cruisers (Centum Fiend/Hellhound)
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)

Tip

Blitz
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