Revision [4862]

This is an old revision of RightToRule4p1 made by SturmWolke on 2009-08-17 11:50:50.

 

Right to Rule, Level 4 Epic Arc

Last edited by SturmWolke:
added skills needed
Mon, 17 Aug 2009 11:50 UTC


Starter agent: Karde Romu
Agent location: Kor Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 6.8 (Amarr)
Skills needed: Hacking

Mission 1 - Aiding an Investigator


Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).


Chapter 1 : Interference


RightToRule4p2 Next Chapter


Mission 2 - Late Reports


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (28-37km)

4x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Mutant Lord)

Wave 1: (27-32km)

3x Elite cruisers (Centum Loyal Beast) Tracking disruptor
3x Battleships (Centus Beast Lord) Tracking disruptor

Wave 2: (36-41km)

4x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)

Tips


Mission 3 - The Outclassed Outpost


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (24-31km)

4x Elite frigates (Centii Loyal Savage) Tracking disruptor
3x Battleships (Centus Plague Lord) Tracking disruptor

Wave 1: (85-87km)

3x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Beast Lord)

Wave 2: (68-75km)

3x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)

Tips


Mission 4 - Raging Sansha


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.

Initial Group: (31-54km)

3x Elite frigates (Centii Loyal Savage/Manslayer) Tracking disruptor
2x Cruisers (Centum Juggernaut) Tracking disruptor Trigger (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)

Wave 1: (85-87km)

4x Elite frigates (Centii Loyal Servant/Butcher) Web Trigger (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor Trigger (Wave 2B)

Wave 2A: (30km)

2x Cruisers (Centum Torturer)

Wave 2B: (32-38km)

1x Elite frigates (Centii Loyal Manslayer)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) Tracking disruptor
1x Battleships (Centus Plague Lord) tracking disruptor

Tips


Mission 5 - Cowardly Commander


Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.

Warning

Acceleration Gate Entrance


Last ship killed from the initial group will trigger a new wave of spawns.

Initial Group: (15-28km)

4x Elite frigates (Centii Loyal Ravener) Web
3x Battleships (Centus Plague Lord) Tracking disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)

4x Elite frigates (Centii Loyal Butcher) Web
3x Battleships (Centus Dark Lord)


Pocket 1


The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns.

Initial Group: (58-67km)

3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor
4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer
2x Tower Sansha Sentry III

Wave 1: (62-64km)

3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) Tracking disruptor

Tips

Pocket 2


The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.

Initial Group: (16-28km)

4x Elite frigates (Centii Loyal Ravener) Web/Scramble
4x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 1A)
3x Battlecruisers (Centatis Daemon) Trigger (Wave 1B)
4x Battleships (Centus Plague Lord) Tracking disruptor
1x Tower Sansha Energy Neutralizer
2x Tower Sansha Sentry III

Wave 1A: (40-51km)

3x Elite frigates (Centii Loyal Minion) web
4x Battleships (Centus Dread Lord)

Wave 1B: (23-32km)

4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)

Tips


Pocket 3


Wave 1A & B is triggered simultaneously by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1A.

Initial Group: (43-46km)

2x Elite frigates (Divine Imperial Sixtus) Web/Scramble
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) Trigger (Wave 1)

Wave 1:

A (35-39km)
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B (98-102km)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor
3x Battleships (Imperial Martyr/Ultara/Templar Torah)

Wave 2: (30-37km)

3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips
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