Revision [4887]
This is an old revision of RightToRule4p3 made by SturmWolke on 2009-08-19 11:37:12.
Right to Rule, Level 4 Epic Arc
Last edited by SturmWolke
Wed, 19 Aug 2009 11:37 UTC
Wed, 19 Aug 2009 11:37 UTC
Chapter 3 : The Old Guard
RightToRule4p2 Previous Chapter
Mission 14 - Interrogation: Catching the Scent
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The new wave of spawns are triggered by killing off the last ship from each hull group.
Initial Group: (58-66km)
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking disruptor5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)
Wave 1: (60-64km)
4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2: (60-64km)
3x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)
Wave 3: (60-64km)
2x Elite cruisers (Centum Loyal Fiend)3x Battleships (Centus Tyrant)
Tips
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Linked Broadcast Array Hub sits 17km away.
Rescue Group:
4x Cruisers (Independent Green-Crewed Augoror)3x Battleships (Independent Green-Crewed Abaddon)
Tips
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
Mission 16 - Making an Arrest
Single Pocket
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.
Mission 17 - An Unfortunate End
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission 18 - Panic Response
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Initial Group: (41-48km)
4x Frigates (Centii Servant)4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III
Tips
- Target and destroy the energy neutralizer before anything else.
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.
Mission 19 (Final Mission) - The Right to Rule
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used.
Acceleration Gate Entrance
The acceleration gate is 7km away.
Initial Group: (11-34km)
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)3x Battlecruisers (Centatis Devil/Wraith)
Pocket 1
The acceleration gate is 3km away.
Initial Group: (8-36km)
1-2x Elite Frigate (Centii Loyal Servant/Minion)1-2x Cruiser (Centum Slaughterer/Execrator) Tracking disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking disruptor
Pocket 2
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
Initial Group A: (18-20km)
6x Battlecruisers (Centatis Devil/Daemon)Initial Group B: (25-26km)
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)3x Battleships (Centus Mutant Lord/Savage Lord)
Wave 1: (8-12Km)
4x Elite Frigate (Centii Loyal Enslaver)4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking disruptor
Pocket 3
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.
- Pay careful attention when you attack the single battleship (Centus Tyrant) in the Initial Group.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
EACH wave will spawn a Child Group when you damage any of its battleship in that wave.
Initial Group: (16-31km)
1-2x Destroyers (Centior Monster)1x Battleship (Centus Tyrant)
Wave 1: (38-40Km)
2-3x Elite Frigate (Centii Enslaver)2-3x Battleships (Centus Overlord)
Wave 2: (31-34Km)
2-3x Elite Frigate (Centii Loyal Butcher)2-3x Battleships (Centus Dark Lord)
Wave 3: (4-7km)
2-3x Elite Frigate (Centii Loyal Butcher)2-3x Battleships (Centus Dark Lord)
Wave 4: (27-28Km)
2-3x Elite Frigate (Centii Loyal Enslaver)2-3x Battleships (Centus Dark Lord)
Child Group: (spawns near each parent)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)1-2x Battlecruisers (Centus Daemon/Behemoth)
Tips
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.
Pocket 4
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