Revision [4894]
This is an old revision of RightToRule4p3 made by SturmWolke on 2009-08-20 04:39:02.
Right to Rule, Level 4 Epic Arc
Last edited by SturmWolke
Thu, 20 Aug 2009 04:39 UTC
Thu, 20 Aug 2009 04:39 UTC
Chapter 3 : The Old Guard
RightToRule4p2 Previous Chapter
Mission 14 - Interrogation: Catching the Scent
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The new wave of spawns are triggered by killing off the last ship from each hull group.
Initial Group: (58-66km)
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking disruptor5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)
Wave 1: (60-64km)
4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2: (60-64km)
3x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)
Wave 3: (60-64km)
2x Elite cruisers (Centum Loyal Fiend)3x Battleships (Centus Tyrant)
Tips
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Linked Broadcast Array Hub sits 17km away.
Rescue Group:
4x Cruisers (Independent Green-Crewed Augoror)3x Battleships (Independent Green-Crewed Abaddon)
Tips
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
Mission 16 - Making an Arrest
Single Pocket
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.
Mission 17 - An Unfortunate End
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission 18 - Panic Response
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Initial Group: (41-48km)
4x Frigates (Centii Servant)4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III
Tips
- Target and destroy the energy neutralizer before anything else.
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.
Mission 19 (Final Mission) - The Right to Rule
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used.
Acceleration Gate Entrance
The acceleration gate is 7km away.
Initial Group: (11-34km)
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)3x Battlecruisers (Centatis Devil/Wraith)
Pocket 1
The acceleration gate is 3km away.
Initial Group: (8-36km)
1-2x Elite Frigate (Centii Loyal Servant/Minion)1-2x Cruiser (Centum Slaughterer/Execrator) Tracking disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking disruptor
Pocket 2
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
Initial Group A: (18-20km)
6x Battlecruisers (Centatis Devil/Daemon)Initial Group B: (25-26km)
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)3x Battleships (Centus Mutant Lord/Savage Lord)
Wave 1: (8-12km)
4x Elite Frigate (Centii Loyal Enslaver)4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking disruptor
Pocket 3
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.
- The trigger key is the single battleship (Centus Tyrant) in the Initial Group. Pay careful attention when you attack it.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
EACH wave will spawn a Child Group when you damage any battleship in that wave.
Initial Group: (16-31km)
1-2x Destroyers (Centior Monster)1x Battleship (Centus Tyrant)
Wave 1: (38-40km)
2-3x Elite Frigate (Centii Enslaver)2-3x Battleships (Centus Overlord)
Wave 2: (31-34km)
2-3x Elite Frigate (Centii Loyal Butcher)2-3x Battleships (Centus Dark Lord)
Wave 3: (4-7km)
2-3x Elite Frigate (Centii Loyal Butcher)2-3x Battleships (Centus Dark Lord)
Wave 4: (27-28km)
2-3x Elite Frigate (Centii Loyal Enslaver)2-3x Battleships (Centus Dark Lord)
Child Group: (spawns near each parent)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)1-2x Battlecruisers (Centus Daemon/Behemoth)
Tips
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.
Pocket 4
This is the final pocket.
Warning
- You will face a total of 17 wave of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the elite cruisers in the Initial Group.
The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain are the appearance of the battlecruisers in Group 1.
Group 2 is triggered by killing one of the battlecruisers in the Group 1.
Group 3 is triggered by killing the last elite frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it triggers back to Group 1.
Initial Group: (14-28km)
2x Elite Cruisers (Centum Loyal Hellhound/Fiend)2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) NOS & Tracking Disruptor
Wave 1: (17-19km)
1-2x Destroyers (Centior Cannibal)1-2x Cruisers (Centum Execrator) Tracking disruptor
Wave 2: (17-19km)
1-2x Destroyers (Centior Abomination)1-2x Cruisers (Centum Slaughterer) Tracking disruptor
Wave 3: (17-19km)
1-2x Destroyers (Centior Misshape)1-2x Cruisers (Centum Execrator) Tracking disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruisers (Centus Daemon/Behemoth) Trigger (Group 2)Group 2 (1-40km)
2x Elite Frigates (Centii Loyal Scavenger/Ravener) Trigger (Group 3)Group 3 (1-40km)
0-2x Elite Frigates (Centii Loyal Slavehunter)1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking disruptor
1-2x Battleships (Centus Tyrant/Dread Lord)
Tips
- Killing Harkan's Behemoth battleship flags the mission objective as completed.