Revision [4907]
This is an old revision of Blockade4an made by SharriAtal on 2009-08-22 14:28:01.
The Blockade (level 4)
Last edited by SharriAtal:
Added Sleipnir to the list of recommended ships.
Sat, 22 Aug 2009 14:28 UTC
Added Sleipnir to the list of recommended ships.
Sat, 22 Aug 2009 14:28 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Normal space without gates
Damage dealt: Kin/therm/exp, heavy Explosive torps
Extras: Stasis tower in the first spawn.
Web/scramble: Some elite frigates may web or scramble.
Recommended damage dealing: Exp, Kin
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix
Warning: mixed reports on EM or Explosive Torps by some rats
Single pocket
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
Initial Spawn
You warp in approx 30km from this one. Aggro on warp in from all and immediate web.
1x Starbase Stasis Tower
4x Destroyer (Gistior Trasher)
4x Battleship (Gist Throne), Explosive torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
Following waves
Variant 1 (3 groups 45-85 km away)
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Destroyer (Gistior Defacer)
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
2x Battlecruiser (Gistatis Praefectus)
3x Battleship (Gist War General)
1x Battleship (Gist Nephilim/Malakim), Trigger
Variant 2 (2 Groups 50 and 90 km away)
Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.
1x Destroyer (Gistior Seizer)
1x Battleship (Gist Malakim), Not the trigger!
1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Malakim/Nephilim), Trigger
Variant 3 (2 Groups 75 and 90km away)
3x Destroyer (Gistior Shatterers)
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, Trigger
3x Battlecruiser (Gistatis Legionnaire)
3x Battleship (Gist Warlords)
Fourth and Final wave
The trigger ship here triggers mission completion upon destruction.
Variant 1
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
1x Battleship (Gist Seraphim), Trigger
Variant 2 (very rare)
4x Interceptor (Arch Gistii Rogue), Web/scramble
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim), Trigger
1x Battleship (Domination Commander)
Tactics and notes
Kosh Maranek reports: Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Large spaceport at the very bottom of the map drops general commodities.